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Use seeded RNG for catch explosion animation
The animation is always the same when a replay is rewound or a beatmap is played multiple times.
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@ -506,7 +506,7 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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private void addLighting(CatchHitObject hitObject, float x, Color4 colour) =>
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hitExplosionContainer.Add(new HitExplosionEntry(Time.Current, x, hitObject.Scale, colour));
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hitExplosionContainer.Add(new HitExplosionEntry(Time.Current, x, hitObject.Scale, colour, hitObject.RandomSeed));
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private CaughtObject getCaughtObject(PalpableCatchHitObject source)
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{
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