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https://github.com/osukey/osukey.git
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Use fixed numbers for padding instead
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@ -18,7 +18,6 @@ namespace osu.Game.Overlays.SearchableList
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private const float padding = 10;
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private const float padding = 10;
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private readonly Container filterContainer;
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private readonly Container filterContainer;
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private readonly Container tabsContainer;
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private readonly Box tabStrip;
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private readonly Box tabStrip;
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public readonly SearchTextBox Search;
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public readonly SearchTextBox Search;
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@ -86,10 +85,11 @@ namespace osu.Game.Overlays.SearchableList
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = controls != null ? padding : 0 },
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Margin = new MarginPadding { Top = controls != null ? padding : 0 },
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},
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},
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tabsContainer = new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Right = 225 },
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Child = Tabs = new PageTabControl<T>
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Child = Tabs = new PageTabControl<T>
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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@ -133,8 +133,6 @@ namespace osu.Game.Overlays.SearchableList
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Height = filterContainer.Height;
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Height = filterContainer.Height;
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DisplayStyleControl.Margin = new MarginPadding { Top = filterContainer.Height - 35, Right = SearchableListOverlay.WIDTH_PADDING };
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DisplayStyleControl.Margin = new MarginPadding { Top = filterContainer.Height - 35, Right = SearchableListOverlay.WIDTH_PADDING };
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tabsContainer.Padding = new MarginPadding { Right = DisplayStyleControl.Width };
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}
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}
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private class FilterSearchTextBox : SearchTextBox
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private class FilterSearchTextBox : SearchTextBox
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@ -20,7 +20,6 @@ namespace osu.Game.Screens.Select
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public static readonly float HEIGHT = 24;
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public static readonly float HEIGHT = 24;
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private readonly OsuTabControlCheckbox modsCheckbox;
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private readonly OsuTabControlCheckbox modsCheckbox;
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private readonly OsuTabControl<BeatmapDetailTab> tabs;
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private readonly OsuTabControl<BeatmapDetailTab> tabs;
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private readonly Container tabsContainer;
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public Action<BeatmapDetailTab, bool> OnFilter; //passed the selected tab and if mods is checked
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public Action<BeatmapDetailTab, bool> OnFilter; //passed the selected tab and if mods is checked
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@ -40,9 +39,10 @@ namespace osu.Game.Screens.Select
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Height = 1,
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Height = 1,
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Colour = Color4.White.Opacity(0.2f),
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Colour = Color4.White.Opacity(0.2f),
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},
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},
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tabsContainer = new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 100 },
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Child = tabs = new OsuTabControl<BeatmapDetailTab>
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Child = tabs = new OsuTabControl<BeatmapDetailTab>
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{
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{
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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@ -74,13 +74,6 @@ namespace osu.Game.Screens.Select
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tabs.Current.TriggerChange();
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tabs.Current.TriggerChange();
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}
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}
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protected override void Update()
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{
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base.Update();
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tabsContainer.Padding = new MarginPadding { Right = modsCheckbox.Width };
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}
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private void invokeOnFilter()
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private void invokeOnFilter()
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{
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{
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OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
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OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
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