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Fix spectator client not correctly reconnecting after shutdown
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@ -80,6 +80,7 @@ namespace osu.Game.Online.Multiplayer
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try
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{
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// Importantly, use Invoke rather than Send to capture exceptions.
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return await connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty);
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}
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catch (HubException exception)
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