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Merge branch 'master' into ctb-relax
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@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Catch.UI
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var additive = createCatcherSprite();
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additive.Anchor = Anchor;
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additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
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additive.OriginPosition += new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
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additive.Position = Position;
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additive.Scale = Scale;
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additive.Colour = HyperDashing ? Color4.Red : Color4.White;
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@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Catch.UI
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fruit.Y -= RNG.NextSingle() * diff;
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}
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fruit.X = MathHelper.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
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fruit.X = Math.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
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caughtFruit.Add(fruit);
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}
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@ -378,7 +378,7 @@ namespace osu.Game.Rulesets.Catch.UI
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double speed = BASE_SPEED * dashModifier * hyperDashModifier;
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Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
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X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
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X = (float)Math.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
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// Correct overshooting.
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if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
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