Merge branch 'master' into ctb-relax

This commit is contained in:
Dean Herbert
2019-11-29 16:28:06 +09:00
committed by GitHub
474 changed files with 9002 additions and 4964 deletions

View File

@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Catch.UI
var additive = createCatcherSprite();
additive.Anchor = Anchor;
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.OriginPosition += new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.Position = Position;
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.Y -= RNG.NextSingle() * diff;
}
fruit.X = MathHelper.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
fruit.X = Math.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
}
@ -378,7 +378,7 @@ namespace osu.Game.Rulesets.Catch.UI
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
X = (float)Math.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
// Correct overshooting.
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||