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Implement notifications.
This commit is contained in:
12
osu.Game/Overlays/Notifications/IHasCompletionTarget.cs
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12
osu.Game/Overlays/Notifications/IHasCompletionTarget.cs
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@ -0,0 +1,12 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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namespace osu.Game.Overlays.Notifications
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{
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public interface IHasCompletionTarget
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{
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Action<Notification> CompletionTarget { get; set; }
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}
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}
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285
osu.Game/Overlays/Notifications/Notification.cs
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285
osu.Game/Overlays/Notifications/Notification.cs
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@ -0,0 +1,285 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Notifications
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{
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public abstract class Notification : Container
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{
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/// <summary>
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/// Use requested close.
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/// </summary>
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public Action Closed;
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/// <summary>
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/// Run on user activating the notification. Return true to close.
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/// </summary>
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public Func<bool> Activated;
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/// <summary>
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/// Should we show at the top of our section on display?
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/// </summary>
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public virtual bool DisplayOnTop => true;
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protected NotificationLight Light;
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private CloseButton closeButton;
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protected Container IconContent;
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private Container content;
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protected override Container<Drawable> Content => content;
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protected Container NotificationContent;
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private bool read;
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public virtual bool Read
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{
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get { return read; }
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set
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{
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read = value;
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AddInternal(new Drawable[]
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{
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Light = new NotificationLight
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{
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Margin = new MarginPadding { Right = 5 },
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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},
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NotificationContent = new Container
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{
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CornerRadius = 8,
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Masking = true,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding(5),
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Height = 60,
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Children = new Drawable[]
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{
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IconContent = new Container
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{
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Size = new Vector2(40),
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Colour = Color4.DarkGray,
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Masking = true,
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CornerRadius = 5,
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},
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content = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Top = 5,
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Left = 45,
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Right = 30
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},
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}
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}
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},
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closeButton = new CloseButton
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{
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Alpha = 0,
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Action = Close,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding
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{
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Right = 5
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},
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}
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}
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}
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});
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}
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protected override bool OnHover(InputState state)
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{
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closeButton.FadeIn(75);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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closeButton.FadeOut(75);
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base.OnHoverLost(state);
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}
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protected override bool OnClick(InputState state)
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{
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if (Activated?.Invoke() ?? true)
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Close();
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return true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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FadeInFromZero(200);
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NotificationContent.MoveToX(DrawSize.X);
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NotificationContent.MoveToX(0, 500, EasingTypes.OutQuint);
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}
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private bool wasClosed;
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public virtual void Close()
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{
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if (wasClosed) return;
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wasClosed = true;
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Closed?.Invoke();
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FadeOut(100);
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Expire();
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}
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class CloseButton : ClickableContainer
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{
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private Color4 hoverColour;
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public CloseButton()
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{
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Colour = OsuColour.Gray(0.2f);
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AutoSizeAxes = Axes.Both;
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Children = new[]
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{
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new TextAwesome
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{
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Anchor = Anchor.Centre,
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Icon = FontAwesome.fa_times_circle,
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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hoverColour = colours.Yellow;
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}
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protected override bool OnHover(InputState state)
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{
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FadeColour(hoverColour, 200);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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FadeColour(OsuColour.Gray(0.2f), 200);
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base.OnHoverLost(state);
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}
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}
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public class NotificationLight : Container
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{
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private bool pulsate;
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private Container pulsateLayer;
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public bool Pulsate
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{
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get { return pulsate; }
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set
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{
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pulsate = value;
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pulsateLayer.ClearTransformations();
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pulsateLayer.Alpha = 1;
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if (pulsate)
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{
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const float length = 1000;
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pulsateLayer.Transforms.Add(new TransformAlpha
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{
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StartTime = Time.Current,
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EndTime = Time.Current + length,
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StartValue = 1,
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EndValue = 0.4f,
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Easing = EasingTypes.In
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});
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pulsateLayer.Transforms.Add(new TransformAlpha
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{
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StartTime = Time.Current + length,
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EndTime = Time.Current + length * 2,
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StartValue = 0.4f,
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EndValue = 1,
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Easing = EasingTypes.Out
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});
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//todo: figure why we can't add arbitrary delays at the end of loop.
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pulsateLayer.Loop(length * 2);
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}
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}
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}
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public new SRGBColour Colour
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{
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set
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{
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base.Colour = value;
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pulsateLayer.EdgeEffect = new EdgeEffect
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{
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Colour = ((Color4)value).Opacity(0.5f), //todo: avoid cast
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Type = EdgeEffectType.Glow,
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Radius = 12,
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Roundness = 12,
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};
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Size = new Vector2(6, 15);
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Children = new[]
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{
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pulsateLayer = new CircularContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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}
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};
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}
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}
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}
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}
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163
osu.Game/Overlays/Notifications/NotificationSection.cs
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163
osu.Game/Overlays/Notifications/NotificationSection.cs
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@ -0,0 +1,163 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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namespace osu.Game.Overlays.Notifications
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{
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public class NotificationSection : FlowContainer
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{
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private OsuSpriteText titleText;
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private OsuSpriteText countText;
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private ClearAllButton clearButton;
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private FlowContainer<Notification> notifications;
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public void Add(Notification notification)
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{
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notifications.Add(notification);
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}
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public IEnumerable<Type> AcceptTypes;
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private string clearText;
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public string ClearText
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{
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get { return clearText; }
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set
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{
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clearText = value;
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if (clearButton != null) clearButton.Text = clearText;
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}
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}
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private string title;
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public string Title
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{
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get { return title; }
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set
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{
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title = value;
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if (titleText != null) titleText.Text = title.ToUpper();
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Direction = FlowDirection.VerticalOnly;
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Padding = new MarginPadding
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{
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Top = 10,
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Bottom = 5,
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Right = 20,
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Left = 20,
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};
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AddInternal(new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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clearButton = new ClearAllButton
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{
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Text = clearText,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Action = clearAll
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},
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new FlowContainer
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{
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Margin = new MarginPadding
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{
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Bottom = 5
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},
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Spacing = new Vector2(5, 0),
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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titleText = new OsuSpriteText
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{
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Text = title.ToUpper(),
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Font = @"Exo2.0-Black",
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},
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countText = new OsuSpriteText
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{
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Text = "3",
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Colour = colours.Yellow,
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Font = @"Exo2.0-Black",
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},
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}
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},
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},
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},
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notifications = new FlowContainer<Notification>
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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LayoutDuration = 150,
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LayoutEasing = EasingTypes.OutQuart,
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Spacing = new Vector2(3),
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}
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});
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}
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private void clearAll()
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{
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notifications.Children.ForEach(c => c.Close());
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}
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protected override void Update()
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{
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base.Update();
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countText.Text = notifications.Children.Count(c => c.Alpha > 0.99f).ToString();
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}
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class ClearAllButton : ClickableContainer
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{
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private OsuSpriteText text;
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public ClearAllButton()
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{
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AutoSizeAxes = Axes.Both;
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Children = new[]
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{
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text = new OsuSpriteText()
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};
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||||
}
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||||
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public string Text
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{
|
||||
get { return text.Text; }
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set { text.Text = value.ToUpper(); }
|
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}
|
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}
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public void MarkAllRead()
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{
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notifications.Children.ForEach(n => n.Read = true);
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}
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}
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||||
}
|
@ -0,0 +1,16 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class ProgressCompletionNotification : SimpleNotification
|
||||
{
|
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private ProgressNotification progressNotification;
|
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public ProgressCompletionNotification(ProgressNotification progressNotification)
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: base(@"Task has completed!")
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{
|
||||
this.progressNotification = progressNotification;
|
||||
}
|
||||
}
|
||||
}
|
198
osu.Game/Overlays/Notifications/ProgressNotification.cs
Normal file
198
osu.Game/Overlays/Notifications/ProgressNotification.cs
Normal file
@ -0,0 +1,198 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class ProgressNotification : Notification, IHasCompletionTarget
|
||||
{
|
||||
private string text;
|
||||
|
||||
private float progress;
|
||||
public float Progress
|
||||
{
|
||||
get { return progress; }
|
||||
set
|
||||
{
|
||||
Debug.Assert(state == ProgressNotificationState.Active);
|
||||
progress = value;
|
||||
progressBar.Progress = progress;
|
||||
}
|
||||
}
|
||||
|
||||
public ProgressNotificationState State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
state = value;
|
||||
switch (state)
|
||||
{
|
||||
case ProgressNotificationState.Queued:
|
||||
Light.Colour = colourQueued;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
break;
|
||||
case ProgressNotificationState.Active:
|
||||
Light.Colour = colourActive;
|
||||
Light.Pulsate = true;
|
||||
progressBar.Active = true;
|
||||
break;
|
||||
case ProgressNotificationState.Cancelled:
|
||||
Light.Colour = colourCancelled;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ProgressNotificationState state;
|
||||
|
||||
public Action Completed;
|
||||
|
||||
public override bool DisplayOnTop => false;
|
||||
|
||||
private ProgressBar progressBar;
|
||||
private Color4 colourQueued;
|
||||
private Color4 colourActive;
|
||||
private Color4 colourCancelled;
|
||||
|
||||
public ProgressNotification(string text)
|
||||
{
|
||||
this.text = text;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
colourQueued = colours.YellowDark;
|
||||
colourActive = colours.Blue;
|
||||
colourCancelled = colours.Red;
|
||||
|
||||
IconContent.Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
Content.Add(new SpriteText
|
||||
{
|
||||
TextSize = 16,
|
||||
Colour = OsuColour.Gray(128),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = text
|
||||
});
|
||||
|
||||
NotificationContent.Add(progressBar = new ProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
});
|
||||
|
||||
State = ProgressNotificationState.Queued;
|
||||
}
|
||||
|
||||
public void Complete()
|
||||
{
|
||||
state = ProgressNotificationState.Completed;
|
||||
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
|
||||
FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
|
||||
|
||||
Delay(100);
|
||||
Schedule(() =>
|
||||
{
|
||||
CompletionTarget?.Invoke(new ProgressCompletionNotification(this));
|
||||
base.Close();
|
||||
});
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
switch (State)
|
||||
{
|
||||
case ProgressNotificationState.Cancelled:
|
||||
base.Close();
|
||||
break;
|
||||
case ProgressNotificationState.Active:
|
||||
case ProgressNotificationState.Queued:
|
||||
State = ProgressNotificationState.Cancelled;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Action<Notification> CompletionTarget { get; set; }
|
||||
|
||||
class ProgressBar : Container
|
||||
{
|
||||
private Box box;
|
||||
|
||||
private Color4 colourActive;
|
||||
private Color4 colourInactive;
|
||||
|
||||
private float progress;
|
||||
public float Progress
|
||||
{
|
||||
get { return progress; }
|
||||
set
|
||||
{
|
||||
if (progress == value) return;
|
||||
|
||||
progress = value;
|
||||
box.ResizeTo(new Vector2(progress, 1), 100, EasingTypes.OutQuad);
|
||||
}
|
||||
}
|
||||
|
||||
private bool active;
|
||||
|
||||
public bool Active
|
||||
{
|
||||
get { return active; }
|
||||
set
|
||||
{
|
||||
active = value;
|
||||
FadeColour(active ? colourActive : colourInactive, 100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
colourActive = colours.Blue;
|
||||
Colour = colourInactive = OsuColour.Gray(0.5f);
|
||||
|
||||
Height = 5;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum ProgressNotificationState
|
||||
{
|
||||
Queued,
|
||||
Active,
|
||||
Completed,
|
||||
Cancelled
|
||||
}
|
||||
}
|
66
osu.Game/Overlays/Notifications/SimpleNotification.cs
Normal file
66
osu.Game/Overlays/Notifications/SimpleNotification.cs
Normal file
@ -0,0 +1,66 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class SimpleNotification : Notification
|
||||
{
|
||||
private string text;
|
||||
|
||||
public SimpleNotification(string text)
|
||||
{
|
||||
this.text = text;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
IconContent.Add(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.5f))
|
||||
},
|
||||
new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_info_circle,
|
||||
}
|
||||
});
|
||||
|
||||
Content.Add(new SpriteText
|
||||
{
|
||||
TextSize = 16,
|
||||
Colour = OsuColour.Gray(128),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = text
|
||||
});
|
||||
|
||||
Light.Colour = colours.Green;
|
||||
}
|
||||
|
||||
public override bool Read
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Read;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (base.Read = value)
|
||||
Light.FadeOut(100);
|
||||
else
|
||||
Light.FadeIn(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user