mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Implement notifications.
This commit is contained in:
285
osu.Game/Overlays/Notifications/Notification.cs
Normal file
285
osu.Game/Overlays/Notifications/Notification.cs
Normal file
@ -0,0 +1,285 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public abstract class Notification : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Use requested close.
|
||||
/// </summary>
|
||||
public Action Closed;
|
||||
|
||||
/// <summary>
|
||||
/// Run on user activating the notification. Return true to close.
|
||||
/// </summary>
|
||||
public Func<bool> Activated;
|
||||
|
||||
/// <summary>
|
||||
/// Should we show at the top of our section on display?
|
||||
/// </summary>
|
||||
public virtual bool DisplayOnTop => true;
|
||||
|
||||
protected NotificationLight Light;
|
||||
private CloseButton closeButton;
|
||||
protected Container IconContent;
|
||||
private Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected Container NotificationContent;
|
||||
|
||||
private bool read;
|
||||
|
||||
public virtual bool Read
|
||||
{
|
||||
get { return read; }
|
||||
set
|
||||
{
|
||||
read = value;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
Light = new NotificationLight
|
||||
{
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreRight,
|
||||
},
|
||||
NotificationContent = new Container
|
||||
{
|
||||
CornerRadius = 8,
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Padding = new MarginPadding(5),
|
||||
Height = 60,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
IconContent = new Container
|
||||
{
|
||||
Size = new Vector2(40),
|
||||
Colour = Color4.DarkGray,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 5,
|
||||
Left = 45,
|
||||
Right = 30
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
closeButton = new CloseButton
|
||||
{
|
||||
Alpha = 0,
|
||||
Action = Close,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Right = 5
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
closeButton.FadeIn(75);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
closeButton.FadeOut(75);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (Activated?.Invoke() ?? true)
|
||||
Close();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
FadeInFromZero(200);
|
||||
NotificationContent.MoveToX(DrawSize.X);
|
||||
NotificationContent.MoveToX(0, 500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
private bool wasClosed;
|
||||
|
||||
public virtual void Close()
|
||||
{
|
||||
if (wasClosed) return;
|
||||
wasClosed = true;
|
||||
|
||||
Closed?.Invoke();
|
||||
FadeOut(100);
|
||||
Expire();
|
||||
}
|
||||
|
||||
class CloseButton : ClickableContainer
|
||||
{
|
||||
private Color4 hoverColour;
|
||||
|
||||
public CloseButton()
|
||||
{
|
||||
Colour = OsuColour.Gray(0.2f);
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_times_circle,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
hoverColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
FadeColour(hoverColour, 200);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
FadeColour(OsuColour.Gray(0.2f), 200);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
}
|
||||
|
||||
public class NotificationLight : Container
|
||||
{
|
||||
private bool pulsate;
|
||||
private Container pulsateLayer;
|
||||
|
||||
public bool Pulsate
|
||||
{
|
||||
get { return pulsate; }
|
||||
set
|
||||
{
|
||||
pulsate = value;
|
||||
|
||||
pulsateLayer.ClearTransformations();
|
||||
pulsateLayer.Alpha = 1;
|
||||
|
||||
if (pulsate)
|
||||
{
|
||||
const float length = 1000;
|
||||
pulsateLayer.Transforms.Add(new TransformAlpha
|
||||
{
|
||||
StartTime = Time.Current,
|
||||
EndTime = Time.Current + length,
|
||||
StartValue = 1,
|
||||
EndValue = 0.4f,
|
||||
Easing = EasingTypes.In
|
||||
});
|
||||
pulsateLayer.Transforms.Add(new TransformAlpha
|
||||
{
|
||||
StartTime = Time.Current + length,
|
||||
EndTime = Time.Current + length * 2,
|
||||
StartValue = 0.4f,
|
||||
EndValue = 1,
|
||||
Easing = EasingTypes.Out
|
||||
});
|
||||
|
||||
//todo: figure why we can't add arbitrary delays at the end of loop.
|
||||
pulsateLayer.Loop(length * 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public new SRGBColour Colour
|
||||
{
|
||||
set
|
||||
{
|
||||
base.Colour = value;
|
||||
pulsateLayer.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = ((Color4)value).Opacity(0.5f), //todo: avoid cast
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 12,
|
||||
Roundness = 12,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Size = new Vector2(6, 15);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
pulsateLayer = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user