diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs
index dcebabae4d..21777c5c7c 100644
--- a/osu.Game/Screens/Select/BeatmapCarousel.cs
+++ b/osu.Game/Screens/Select/BeatmapCarousel.cs
@@ -74,6 +74,18 @@ namespace osu.Game.Screens.Select
public override bool PropagatePositionalInputSubTree => AllowSelection;
public override bool PropagateNonPositionalInputSubTree => AllowSelection;
+ private (int first, int last) displayedRange;
+
+ ///
+ /// Extend the range to retain already loaded pooled drawables.
+ ///
+ private const float distance_offscreen_before_unload = 1024;
+
+ ///
+ /// Extend the range to update positions / retrieve pooled drawables outside of visible range.
+ ///
+ private const float distance_offscreen_to_preload = 512; // todo: adjust this appropriately once we can make set panel contents load while off-screen.
+
///
/// Whether carousel items have completed asynchronously loaded.
///
@@ -557,18 +569,6 @@ namespace osu.Game.Screens.Select
#endregion
- private (int first, int last) displayedRange;
-
- ///
- /// Extend the range to retain already loaded pooled drawables.
- ///
- private const float distance_offscreen_before_unload = 1024;
-
- ///
- /// Extend the range to update positions / retrieve pooled drawables outside of visible range.
- ///
- private const float distance_offscreen_to_preload = 256;
-
protected override void Update()
{
base.Update();