diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index dcebabae4d..21777c5c7c 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -74,6 +74,18 @@ namespace osu.Game.Screens.Select public override bool PropagatePositionalInputSubTree => AllowSelection; public override bool PropagateNonPositionalInputSubTree => AllowSelection; + private (int first, int last) displayedRange; + + /// + /// Extend the range to retain already loaded pooled drawables. + /// + private const float distance_offscreen_before_unload = 1024; + + /// + /// Extend the range to update positions / retrieve pooled drawables outside of visible range. + /// + private const float distance_offscreen_to_preload = 512; // todo: adjust this appropriately once we can make set panel contents load while off-screen. + /// /// Whether carousel items have completed asynchronously loaded. /// @@ -557,18 +569,6 @@ namespace osu.Game.Screens.Select #endregion - private (int first, int last) displayedRange; - - /// - /// Extend the range to retain already loaded pooled drawables. - /// - private const float distance_offscreen_before_unload = 1024; - - /// - /// Extend the range to update positions / retrieve pooled drawables outside of visible range. - /// - private const float distance_offscreen_to_preload = 256; - protected override void Update() { base.Update();