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https://github.com/osukey/osukey.git
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Let's invert the playfield by default for now.
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@ -10,6 +10,7 @@ using System.Linq;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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using OpenTK;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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{
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{
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@ -32,7 +33,8 @@ namespace osu.Desktop.VisualTests.Tests
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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SpecialColumnPosition = pos
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SpecialColumnPosition = pos,
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Scale = new Vector2(1, -1)
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});
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});
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};
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};
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@ -66,7 +66,9 @@ namespace osu.Game.Rulesets.Mania.UI
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return new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize), timingChanges)
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return new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize), timingChanges)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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Origin = Anchor.Centre,
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// Invert by default for now (should be moved to config/skin later)
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Scale = new Vector2(1, -1)
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};
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};
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}
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}
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