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Bring back behaviour of checking incompatibility on gameplay validity
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@ -134,6 +134,18 @@ namespace osu.Game.Tests.Mods
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private static readonly object[] invalid_mod_test_scenarios =
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{
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// incompatible pair.
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new object[]
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{
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new Mod[] { new OsuModDoubleTime(), new OsuModHalfTime() },
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new[] { typeof(OsuModDoubleTime), typeof(OsuModHalfTime) }
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},
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// incompatible pair with derived class.
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new object[]
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{
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new Mod[] { new OsuModNightcore(), new OsuModHalfTime() },
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new[] { typeof(OsuModNightcore), typeof(OsuModHalfTime) }
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},
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// system mod.
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new object[]
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{
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