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Fix backwards conditional
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@ -361,7 +361,7 @@ namespace osu.Game
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// we only want to apply these restrictions when we are inside a screen stack.
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// we only want to apply these restrictions when we are inside a screen stack.
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// the use case for not applying is in visual/unit tests.
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// the use case for not applying is in visual/unit tests.
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bool applyRestrictions = currentScreen?.AllowBeatmapRulesetChange ?? false;
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bool applyRestrictions = !currentScreen?.AllowBeatmapRulesetChange ?? false;
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Ruleset.Disabled = applyRestrictions;
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Ruleset.Disabled = applyRestrictions;
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Beatmap.Disabled = applyRestrictions;
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Beatmap.Disabled = applyRestrictions;
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