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Update to match new replay structure.
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@ -3,10 +3,12 @@
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Replays;
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using osu.Game.Modes.Scoring;
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using osu.Game.Modes.Taiko.Beatmaps;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Replays;
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using osu.Game.Modes.Taiko.Scoring;
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using osu.Game.Modes.UI;
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@ -28,5 +30,7 @@ namespace osu.Game.Modes.Taiko.UI
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protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield();
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protected override DrawableHitObject<TaikoHitObject, TaikoJudgement> GetVisualRepresentation(TaikoHitObject h) => null;
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protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
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}
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}
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