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CatchBaseHit -> CatchHitObject
Also moves default scale to CatchHitObject.
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@ -6,9 +6,9 @@ using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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internal class CatchBeatmapProcessor : BeatmapProcessor<CatchBaseHit>
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internal class CatchBeatmapProcessor : BeatmapProcessor<CatchHitObject>
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{
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public override void PostProcess(Beatmap<CatchBaseHit> beatmap)
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public override void PostProcess(Beatmap<CatchHitObject> beatmap)
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{
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if (beatmap.ComboColors.Count == 0)
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return;
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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int comboIndex = 0;
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int colourIndex = 0;
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CatchBaseHit lastObj = null;
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CatchHitObject lastObj = null;
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foreach (var obj in beatmap.HitObjects)
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{
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