CatchBaseHit -> CatchHitObject

Also moves default scale to CatchHitObject.
This commit is contained in:
Dean Herbert
2017-11-28 18:37:41 +09:00
parent 2deb33ac41
commit 8f3fd7092e
15 changed files with 32 additions and 30 deletions

View File

@ -9,8 +9,10 @@ using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects
{
public abstract class CatchBaseHit : HitObject, IHasXPosition, IHasCombo
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasCombo
{
public const double OBJECT_RADIUS = 44;
public float X { get; set; }
public Color4 ComboColour { get; set; } = Color4.Gray;

View File

@ -10,7 +10,7 @@ using OpenTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
where TObject : CatchBaseHit
where TObject : CatchHitObject
{
public new TObject HitObject;
@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
}
}
public abstract class DrawableCatchHitObject : DrawableScrollingHitObject<CatchBaseHit>
public abstract class DrawableCatchHitObject : DrawableScrollingHitObject<CatchHitObject>
{
protected DrawableCatchHitObject(CatchBaseHit hitObject)
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{
RelativePositionAxes = Axes.Both;
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Y = (float)HitObject.StartTime;
}
public Func<CatchBaseHit, bool> CheckPosition;
public Func<CatchHitObject, bool> CheckPosition;
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
};
foreach (CatchBaseHit tick in s.Ticks)
foreach (CatchHitObject tick in s.Ticks)
{
TinyDroplet tiny = tick as TinyDroplet;
if (tiny != null)
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
}
}
protected override void AddNested(DrawableHitObject<CatchBaseHit> h)
protected override void AddNested(DrawableHitObject<CatchHitObject> h)
{
((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
dropletContainer.Add(h);

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
{
public class Pulp : Circle, IHasAccentColour
{
public const float PULP_SIZE = 20;
public const float PULP_SIZE = (float)CatchHitObject.OBJECT_RADIUS / 2.2f;
public Pulp()
{

View File

@ -3,7 +3,7 @@
namespace osu.Game.Rulesets.Catch.Objects
{
public class Droplet : CatchBaseHit
public class Droplet : CatchHitObject
{
}
}

View File

@ -3,7 +3,7 @@
namespace osu.Game.Rulesets.Catch.Objects
{
public class Fruit : CatchBaseHit
public class Fruit : CatchHitObject
{
}
}

View File

@ -15,7 +15,7 @@ using osu.Framework.Lists;
namespace osu.Game.Rulesets.Catch.Objects
{
public class JuiceStream : CatchBaseHit, IHasCurve
public class JuiceStream : CatchHitObject, IHasCurve
{
/// <summary>
/// Positional distance that results in a duration of one second, before any speed adjustments.
@ -42,11 +42,11 @@ namespace osu.Game.Rulesets.Catch.Objects
TickDistance = scoringDistance / difficulty.SliderTickRate;
}
public IEnumerable<CatchBaseHit> Ticks
public IEnumerable<CatchHitObject> Ticks
{
get
{
SortedList<CatchBaseHit> ticks = new SortedList<CatchBaseHit>((a, b) => a.StartTime.CompareTo(b.StartTime));
SortedList<CatchHitObject> ticks = new SortedList<CatchHitObject>((a, b) => a.StartTime.CompareTo(b.StartTime));
if (TickDistance == 0)
return ticks;