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CatchBaseHit -> CatchHitObject
Also moves default scale to CatchHitObject.
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37
osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
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37
osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public abstract class CatchHitObject : HitObject, IHasXPosition, IHasCombo
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{
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public const double OBJECT_RADIUS = 44;
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public float X { get; set; }
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public Color4 ComboColour { get; set; } = Color4.Gray;
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public int ComboIndex { get; set; }
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public virtual bool NewCombo { get; set; }
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/// <summary>
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/// The next fruit starts a new combo. Used for explodey.
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/// </summary>
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public virtual bool LastInCombo { get; set; }
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public float Scale { get; set; } = 1;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
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}
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}
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}
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