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CatchBaseHit -> CatchHitObject
Also moves default scale to CatchHitObject.
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
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{
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public class Pulp : Circle, IHasAccentColour
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{
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public const float PULP_SIZE = 20;
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public const float PULP_SIZE = (float)CatchHitObject.OBJECT_RADIUS / 2.2f;
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public Pulp()
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{
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