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CatchBaseHit -> CatchHitObject
Also moves default scale to CatchHitObject.
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@ -15,7 +15,7 @@ using osu.Framework.Lists;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public class JuiceStream : CatchBaseHit, IHasCurve
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public class JuiceStream : CatchHitObject, IHasCurve
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{
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/// <summary>
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/// Positional distance that results in a duration of one second, before any speed adjustments.
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@ -42,11 +42,11 @@ namespace osu.Game.Rulesets.Catch.Objects
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TickDistance = scoringDistance / difficulty.SliderTickRate;
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}
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public IEnumerable<CatchBaseHit> Ticks
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public IEnumerable<CatchHitObject> Ticks
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{
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get
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{
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SortedList<CatchBaseHit> ticks = new SortedList<CatchBaseHit>((a, b) => a.StartTime.CompareTo(b.StartTime));
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SortedList<CatchHitObject> ticks = new SortedList<CatchHitObject>((a, b) => a.StartTime.CompareTo(b.StartTime));
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if (TickDistance == 0)
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return ticks;
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