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CatchBaseHit -> CatchHitObject
Also moves default scale to CatchHitObject.
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@ -13,7 +13,7 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit>
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public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
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{
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public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(ruleset, beatmap, isForCurrentRuleset)
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@ -22,15 +22,15 @@ namespace osu.Game.Rulesets.Catch.UI
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
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protected override BeatmapProcessor<CatchBaseHit> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
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protected override BeatmapProcessor<CatchHitObject> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
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protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
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protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter() => new CatchBeatmapConverter();
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protected override Playfield CreatePlayfield() => new CatchPlayfield();
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public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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protected override DrawableHitObject<CatchBaseHit> GetVisualRepresentation(CatchBaseHit h)
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protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
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{
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var fruit = h as Fruit;
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if (fruit != null)
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