mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Remove old chat overlay components
This commit is contained in:
@ -1,525 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays.Chat;
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using osu.Game.Overlays.Chat.Selection;
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using osu.Game.Overlays.Chat.Tabs;
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using osuTK.Input;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Online;
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namespace osu.Game.Overlays
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{
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public class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent, IKeyBindingHandler<PlatformAction>
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{
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public string IconTexture => "Icons/Hexacons/messaging";
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public LocalisableString Title => ChatStrings.HeaderTitle;
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public LocalisableString Description => ChatStrings.HeaderDescription;
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private const float text_box_height = 60;
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private const float channel_selection_min_height = 0.3f;
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[Resolved]
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private ChannelManager channelManager { get; set; }
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private Container<DrawableChannel> currentChannelContainer;
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private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
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private LoadingSpinner loading;
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private FocusedTextBox textBox;
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private const int transition_length = 500;
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public const float DEFAULT_HEIGHT = 0.4f;
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public const float TAB_AREA_HEIGHT = 50;
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protected ChannelTabControl ChannelTabControl;
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protected virtual ChannelTabControl CreateChannelTabControl() => new ChannelTabControl();
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private Container chatContainer;
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private TabsArea tabsArea;
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private Box chatBackground;
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private Box tabBackground;
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public Bindable<float> ChatHeight { get; set; }
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private Container channelSelectionContainer;
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protected ChannelSelectionOverlay ChannelSelectionOverlay;
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private readonly IBindableList<Channel> availableChannels = new BindableList<Channel>();
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private readonly IBindableList<Channel> joinedChannels = new BindableList<Channel>();
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private readonly Bindable<Channel> currentChannel = new Bindable<Channel>();
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public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos)
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|| (ChannelSelectionOverlay.State.Value == Visibility.Visible && ChannelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
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public ChatOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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RelativePositionAxes = Axes.Both;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, OsuColour colours, TextureStore textures)
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{
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const float padding = 5;
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Children = new Drawable[]
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{
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channelSelectionContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Height = 1f - DEFAULT_HEIGHT,
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Masking = true,
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Children = new[]
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{
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ChannelSelectionOverlay = new ChannelSelectionOverlay
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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},
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chatContainer = new Container
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{
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Name = @"chat container",
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Height = DEFAULT_HEIGHT,
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Children = new[]
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{
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new Container
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{
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Name = @"chat area",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = TAB_AREA_HEIGHT },
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Children = new Drawable[]
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{
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chatBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new OnlineViewContainer("Sign in to chat")
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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currentChannelContainer = new Container<DrawableChannel>
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Bottom = text_box_height
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},
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = text_box_height,
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Padding = new MarginPadding
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{
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Top = padding * 2,
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Bottom = padding * 2,
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Left = ChatLine.LEFT_PADDING + padding * 2,
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Right = padding * 2,
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},
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Children = new Drawable[]
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{
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textBox = new FocusedTextBox
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{
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RelativeSizeAxes = Axes.Both,
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Height = 1,
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PlaceholderText = Resources.Localisation.Web.ChatStrings.InputPlaceholder,
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ReleaseFocusOnCommit = false,
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HoldFocus = true,
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}
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}
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},
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loading = new LoadingSpinner(),
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},
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}
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}
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},
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tabsArea = new TabsArea
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{
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Children = new Drawable[]
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{
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tabBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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new Sprite
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{
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Texture = textures.Get(IconTexture),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(OverlayTitle.ICON_SIZE),
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Margin = new MarginPadding { Left = 10 },
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},
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ChannelTabControl = CreateChannelTabControl().With(d =>
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{
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d.Anchor = Anchor.BottomLeft;
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d.Origin = Anchor.BottomLeft;
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d.RelativeSizeAxes = Axes.Both;
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d.OnRequestLeave = channelManager.LeaveChannel;
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d.IsSwitchable = true;
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}),
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}
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},
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},
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},
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};
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availableChannels.BindTo(channelManager.AvailableChannels);
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joinedChannels.BindTo(channelManager.JoinedChannels);
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currentChannel.BindTo(channelManager.CurrentChannel);
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textBox.OnCommit += postMessage;
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ChannelTabControl.Current.ValueChanged += current => currentChannel.Value = current.NewValue;
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ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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ChannelSelectionOverlay.State.ValueChanged += state =>
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{
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// Propagate the visibility state to ChannelSelectorActive
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ChannelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
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if (state.NewValue == Visibility.Visible)
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{
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textBox.HoldFocus = false;
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if (1f - ChatHeight.Value < channel_selection_min_height)
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this.TransformBindableTo(ChatHeight, 1f - channel_selection_min_height, 800, Easing.OutQuint);
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}
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else
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textBox.HoldFocus = true;
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};
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ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
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ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
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ChatHeight = config.GetBindable<float>(OsuSetting.ChatDisplayHeight);
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ChatHeight.BindValueChanged(height =>
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{
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chatContainer.Height = height.NewValue;
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channelSelectionContainer.Height = 1f - height.NewValue;
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tabBackground.FadeTo(height.NewValue == 1f ? 1f : 0.8f, 200);
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}, true);
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chatBackground.Colour = colours.ChatBlue;
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loading.Show();
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// This is a relatively expensive (and blocking) operation.
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// Scheduling it ensures that it won't be performed unless the user decides to open chat.
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// TODO: Refactor OsuFocusedOverlayContainer / OverlayContainer to support delayed content loading.
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Schedule(() =>
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{
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// TODO: consider scheduling bindable callbacks to not perform when overlay is not present.
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joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
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availableChannels.BindCollectionChanged(availableChannelsChanged, true);
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currentChannel.BindValueChanged(currentChannelChanged, true);
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});
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}
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private void currentChannelChanged(ValueChangedEvent<Channel> e)
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{
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if (e.NewValue == null)
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{
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textBox.Current.Disabled = true;
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currentChannelContainer.Clear(false);
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ChannelSelectionOverlay.Show();
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return;
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}
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if (e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel)
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return;
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textBox.Current.Disabled = e.NewValue.ReadOnly;
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if (ChannelTabControl.Current.Value != e.NewValue)
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Scheduler.Add(() => ChannelTabControl.Current.Value = e.NewValue);
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var loaded = loadedChannels.Find(d => d.Channel == e.NewValue);
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if (loaded == null)
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{
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currentChannelContainer.FadeOut(500, Easing.OutQuint);
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loading.Show();
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loaded = new DrawableChannel(e.NewValue);
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loadedChannels.Add(loaded);
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LoadComponentAsync(loaded, l =>
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{
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if (currentChannel.Value != e.NewValue)
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return;
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// check once more to ensure the channel hasn't since been removed from the loaded channels list (may have been left by some automated means).
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if (!loadedChannels.Contains(loaded))
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return;
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loading.Hide();
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currentChannelContainer.Clear(false);
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currentChannelContainer.Add(loaded);
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currentChannelContainer.FadeIn(500, Easing.OutQuint);
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});
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}
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else
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{
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currentChannelContainer.Clear(false);
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currentChannelContainer.Add(loaded);
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}
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// mark channel as read when channel switched
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if (e.NewValue.Messages.Any())
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channelManager.MarkChannelAsRead(e.NewValue);
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}
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/// <summary>
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/// Highlights a certain message in the specified channel.
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/// </summary>
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/// <param name="message">The message to highlight.</param>
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/// <param name="channel">The channel containing the message.</param>
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public void HighlightMessage(Message message, Channel channel)
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{
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Debug.Assert(channel.Id == message.ChannelId);
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if (currentChannel.Value?.Id != channel.Id)
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{
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if (!channel.Joined.Value)
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channel = channelManager.JoinChannel(channel);
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currentChannel.Value = channel;
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}
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channel.HighlightedMessage.Value = message;
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Show();
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}
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private float startDragChatHeight;
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private bool isDragging;
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protected override bool OnDragStart(DragStartEvent e)
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{
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isDragging = tabsArea.IsHovered;
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if (!isDragging)
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return base.OnDragStart(e);
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startDragChatHeight = ChatHeight.Value;
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return true;
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}
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protected override void OnDrag(DragEvent e)
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{
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if (isDragging)
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{
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float targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
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// If the channel selection screen is shown, mind its minimum height
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if (ChannelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
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targetChatHeight = 1f - channel_selection_min_height;
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ChatHeight.Value = targetChatHeight;
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}
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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isDragging = false;
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base.OnDragEnd(e);
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}
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private void selectTab(int index)
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{
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var channel = ChannelTabControl.Items
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.Where(tab => !(tab is ChannelSelectorTabItem.ChannelSelectorTabChannel))
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.ElementAtOrDefault(index);
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if (channel != null)
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ChannelTabControl.Current.Value = channel;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.AltPressed)
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{
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switch (e.Key)
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{
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case Key.Number1:
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case Key.Number2:
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case Key.Number3:
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case Key.Number4:
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case Key.Number5:
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case Key.Number6:
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case Key.Number7:
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case Key.Number8:
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case Key.Number9:
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selectTab((int)e.Key - (int)Key.Number1);
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return true;
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case Key.Number0:
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selectTab(9);
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return true;
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}
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}
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return base.OnKeyDown(e);
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}
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public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
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{
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switch (e.Action)
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{
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case PlatformAction.TabNew:
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ChannelTabControl.SelectChannelSelectorTab();
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return true;
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case PlatformAction.TabRestore:
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channelManager.JoinLastClosedChannel();
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return true;
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case PlatformAction.DocumentClose:
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channelManager.LeaveChannel(currentChannel.Value);
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
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{
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}
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public override bool AcceptsFocus => true;
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protected override void OnFocus(FocusEvent e)
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{
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// this is necessary as textbox is masked away and therefore can't get focus :(
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textBox.TakeFocus();
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base.OnFocus(e);
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}
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protected override void PopIn()
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{
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this.MoveToY(0, transition_length, Easing.OutQuint);
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this.FadeIn(transition_length, Easing.OutQuint);
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textBox.HoldFocus = true;
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base.PopIn();
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}
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protected override void PopOut()
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{
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this.MoveToY(Height, transition_length, Easing.InSine);
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this.FadeOut(transition_length, Easing.InSine);
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ChannelSelectionOverlay.Hide();
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textBox.HoldFocus = false;
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base.PopOut();
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}
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private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
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{
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Add:
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foreach (Channel channel in args.NewItems.Cast<Channel>())
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{
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if (channel.Type != ChannelType.Multiplayer)
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ChannelTabControl.AddChannel(channel);
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}
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (Channel channel in args.OldItems.Cast<Channel>())
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{
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if (!ChannelTabControl.Items.Contains(channel))
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continue;
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ChannelTabControl.RemoveChannel(channel);
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var loaded = loadedChannels.Find(c => c.Channel == channel);
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if (loaded != null)
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{
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// Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared
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// to ensure that the previous channel doesn't get updated after it's disposed
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loadedChannels.Remove(loaded);
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currentChannelContainer.Remove(loaded);
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loaded.Dispose();
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}
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}
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break;
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}
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}
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private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
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{
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ChannelSelectionOverlay.UpdateAvailableChannels(availableChannels);
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}
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private void postMessage(TextBox textBox, bool newText)
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{
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string text = textBox.Text.Trim();
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if (string.IsNullOrWhiteSpace(text))
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return;
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if (text[0] == '/')
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channelManager.PostCommand(text.Substring(1));
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else
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channelManager.PostMessage(text);
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textBox.Text = string.Empty;
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}
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private class TabsArea : Container
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{
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// IsHovered is used
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public override bool HandlePositionalInput => true;
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public TabsArea()
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{
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Name = @"tabs area";
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RelativeSizeAxes = Axes.X;
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Height = TAB_AREA_HEIGHT;
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}
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}
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}
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}
|
Reference in New Issue
Block a user