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Fix "folder missing" message showing incorrectly for beatmaps folder
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@ -65,7 +65,7 @@ namespace osu.Game.Beatmaps
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protected override string[] HashableFileTypes => new[] { ".osu" };
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protected override string[] HashableFileTypes => new[] { ".osu" };
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protected override string ImportFromStablePath => ".";
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protected override string ImportFromStablePath => string.Empty;
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protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
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protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
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@ -691,10 +691,12 @@ namespace osu.Game.Database
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{
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{
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var storage = PrepareStableStorage(stableStorage);
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var storage = PrepareStableStorage(stableStorage);
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// Handle situations like when the user does not have a Skins folder.
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if (!storage.ExistsDirectory(ImportFromStablePath))
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if (!storage.ExistsDirectory(ImportFromStablePath))
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{
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{
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// This handles situations like when the user does not have a Skins folder
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string fullPath = storage.GetFullPath(ImportFromStablePath);
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Logger.Log($"No {ImportFromStablePath} folder available in osu!stable installation", LoggingTarget.Information, LogLevel.Error);
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Logger.Log($"Folder \"{fullPath}\" not available in the target osu!stable installation to import {HumanisedModelName}s.", LoggingTarget.Information, LogLevel.Error);
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return Task.CompletedTask;
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return Task.CompletedTask;
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}
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}
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