diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 5fbe917943..71ccd6fada 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -279,6 +279,9 @@ namespace osu.Game.Screens.Select /// Whether to skip individual difficulties and only increment over full groups. public void SelectNext(int direction = 1, bool skipDifficulties = true) { + if (selectedBeatmap == null) + return; + if (beatmapSets.All(s => s.Filtered.Value)) return;