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Fix up performance calculators
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@ -366,8 +366,7 @@ namespace osu.Game.Beatmaps
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if (ruleset != null)
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{
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// TODO: this should be done in a better place once we actually need to dynamically update it.
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var converted = new DummyConversionBeatmap(beatmap).GetPlayableBeatmap(ruleset);
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beatmap.BeatmapInfo.StarDifficulty = ruleset.CreateInstance().CreateDifficultyCalculator(converted).Calculate();
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beatmap.BeatmapInfo.StarDifficulty = ruleset.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating;
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}
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else
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beatmap.BeatmapInfo.StarDifficulty = 0;
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