mirror of
https://github.com/osukey/osukey.git
synced 2025-08-02 22:26:41 +09:00
Fix up performance calculators
This commit is contained in:
@ -13,8 +13,7 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
{
|
||||
public abstract class PerformanceCalculator
|
||||
{
|
||||
private readonly Dictionary<string, double> attributes = new Dictionary<string, double>();
|
||||
protected IDictionary<string, double> Attributes => attributes;
|
||||
protected readonly DifficultyAttributes Attributes;
|
||||
|
||||
protected readonly Ruleset Ruleset;
|
||||
protected readonly IBeatmap Beatmap;
|
||||
@ -22,14 +21,15 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
|
||||
protected double TimeRate { get; private set; } = 1;
|
||||
|
||||
protected PerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
||||
protected PerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
Beatmap = beatmap;
|
||||
Score = score;
|
||||
|
||||
var diffCalc = ruleset.CreateDifficultyCalculator(beatmap, score.Mods);
|
||||
diffCalc.Calculate(attributes);
|
||||
beatmap.Mods.Value = score.Mods;
|
||||
Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
Attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods);
|
||||
|
||||
ApplyMods(score.Mods);
|
||||
}
|
||||
|
Reference in New Issue
Block a user