mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Fix up performance calculators
This commit is contained in:
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
public ManiaPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
|
||||
public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
|
||||
: base(ruleset, beatmap, score)
|
||||
{
|
||||
}
|
||||
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private double computeStrainValue()
|
||||
{
|
||||
// Obtain strain difficulty
|
||||
double strainValue = Math.Pow(5 * Math.Max(1, Attributes["Strain"] / 0.2) - 4.0, 2.2) / 135.0;
|
||||
double strainValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
|
||||
|
||||
// Longer maps are worth more
|
||||
strainValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
|
||||
|
Reference in New Issue
Block a user