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Fix osu! and catch hitobjects no longer scaled to 1 by default
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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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set => lastInCombo.Value = value;
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}
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private HitObjectProperty<float> scale;
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private HitObjectProperty<float> scale = new HitObjectProperty<float>(1);
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public Bindable<float> ScaleBindable => scale.Bindable;
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