Fix osu! and catch hitobjects no longer scaled to 1 by default

This commit is contained in:
Salman Ahmed
2022-07-19 06:57:31 +03:00
parent 1051009827
commit 8f80a22ef9
3 changed files with 11 additions and 3 deletions

View File

@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Catch.Objects
set => lastInCombo.Value = value;
}
private HitObjectProperty<float> scale;
private HitObjectProperty<float> scale = new HitObjectProperty<float>(1);
public Bindable<float> ScaleBindable => scale.Bindable;