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Fix osu! and catch hitobjects no longer scaled to 1 by default
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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double Radius => OBJECT_RADIUS * Scale;
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private HitObjectProperty<float> scaleProperty;
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private HitObjectProperty<float> scaleProperty = new HitObjectProperty<float>(1);
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public Bindable<float> ScaleBindable => scaleProperty.Bindable;
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