Fix osu! and catch hitobjects no longer scaled to 1 by default

This commit is contained in:
Salman Ahmed
2022-07-19 06:57:31 +03:00
parent 1051009827
commit 8f80a22ef9
3 changed files with 11 additions and 3 deletions

View File

@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public double Radius => OBJECT_RADIUS * Scale;
private HitObjectProperty<float> scaleProperty;
private HitObjectProperty<float> scaleProperty = new HitObjectProperty<float>(1);
public Bindable<float> ScaleBindable => scaleProperty.Bindable;