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Make all control point attributes bindable
Properties are left intact for compatibility reasons.
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@ -1,24 +1,31 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Bindables;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class DifficultyControlPoint : ControlPoint
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{
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/// <summary>
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/// The speed multiplier at this control point.
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/// </summary>
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public readonly BindableDouble SpeedMultiplierBindable = new BindableDouble(1)
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{
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MinValue = 0.1,
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MaxValue = 10
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};
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/// <summary>
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/// The speed multiplier at this control point.
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/// </summary>
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public double SpeedMultiplier
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{
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get => speedMultiplier;
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set => speedMultiplier = MathHelper.Clamp(value, 0.1, 10);
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get => SpeedMultiplierBindable.Value;
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set => SpeedMultiplierBindable.Value = value;
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}
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private double speedMultiplier = 1;
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public override bool EquivalentTo(ControlPoint other) =>
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other is DifficultyControlPoint otherTyped && otherTyped.SpeedMultiplier.Equals(speedMultiplier);
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other is DifficultyControlPoint otherTyped && otherTyped.SpeedMultiplier.Equals(SpeedMultiplier);
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}
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}
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