Make all control point attributes bindable

Properties are left intact for compatibility reasons.
This commit is contained in:
Dean Herbert
2019-10-28 14:44:45 +09:00
parent 50a1f06ad9
commit 8f87957c70
5 changed files with 90 additions and 20 deletions

View File

@ -32,7 +32,11 @@ namespace osu.Game.Beatmaps.Formats
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
{
public override double BeatLength { get; set; } = DEFAULT_BEAT_LENGTH;
public LegacyDifficultyCalculatorControlPoint()
{
BeatLengthBindable.MinValue = double.MinValue;
BeatLengthBindable.MaxValue = double.MaxValue;
}
}
}
}