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Make all control point attributes bindable
Properties are left intact for compatibility reasons.
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@ -32,7 +32,11 @@ namespace osu.Game.Beatmaps.Formats
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private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
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{
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public override double BeatLength { get; set; } = DEFAULT_BEAT_LENGTH;
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public LegacyDifficultyCalculatorControlPoint()
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{
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BeatLengthBindable.MinValue = double.MinValue;
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BeatLengthBindable.MaxValue = double.MaxValue;
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}
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}
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}
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}
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