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Delay initial hitobject state computation
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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Threading;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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@ -278,6 +279,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
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UpdateResult(false);
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}
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/// <summary>
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/// Schedules an <see cref="Action"/> to this <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <remarks>
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/// Only provided temporarily until hitobject pooling is implemented.
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/// </remarks>
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protected internal new ScheduledDelegate Schedule(Action action) => base.Schedule(action);
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private double? lifetimeStart;
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public override double LifetimeStart
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