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Add LegacyScoreInfo for statistics preservation/conversion
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@ -9,6 +9,7 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Difficulty
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@ -18,11 +19,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected new CatchDifficultyAttributes Attributes => (CatchDifficultyAttributes)base.Attributes;
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private Mod[] mods;
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private int countGreat;
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private int countGood;
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private int countKatu;
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private int countMeh;
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private int countMiss;
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private int fruitsHit;
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private int ticksHit;
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private int tinyTicksHit;
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private int tinyTicksMissed;
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private int misses;
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public CatchPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
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: base(ruleset, beatmap, score)
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@ -32,11 +34,14 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
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{
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mods = Score.Mods;
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countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
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countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
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countKatu = Convert.ToInt32(Score.Statistics[HitResult.Ok]);
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countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
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countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
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var legacyScore = Score as LegacyScoreInfo;
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fruitsHit = legacyScore?.Count300 ?? Score.Statistics[HitResult.Perfect];
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ticksHit = legacyScore?.Count100 ?? 0;
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tinyTicksHit = legacyScore?.Count50 ?? 0;
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tinyTicksMissed = legacyScore?.CountKatu ?? 0;
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misses = Score.Statistics[HitResult.Miss];
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// Don't count scores made with supposedly unranked mods
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if (mods.Any(m => !m.Ranked))
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@ -57,7 +62,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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value *= lengthBonus;
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// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
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value *= Math.Pow(0.97f, countMiss);
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value *= Math.Pow(0.97f, misses);
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// Combo scaling
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float beatmapMaxCombo = Attributes.MaxCombo;
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@ -92,8 +97,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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}
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private float accuracy() => totalHits() == 0 ? 0 : MathHelper.Clamp((float)totalSuccessfulHits() / totalHits(), 0f, 1f);
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private int totalHits() => countMeh + countGood + countGreat + countMiss + countKatu;
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private int totalSuccessfulHits() => countMeh + countGood + countGreat;
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private int totalComboHits() => countMiss + countGood + countGreat;
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private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
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private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
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private int totalComboHits() => misses + ticksHit + fruitsHit;
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}
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}
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