Fix mania placement blueprints appearing outside valid stage placement area

This commit is contained in:
Dean Herbert
2018-11-29 13:20:37 +09:00
parent 86a0f8d2a9
commit 8fd04cb47b

View File

@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -17,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.UI
{ {
private readonly List<ManiaStage> stages = new List<ManiaStage>(); private readonly List<ManiaStage> stages = new List<ManiaStage>();
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
public ManiaPlayfield(List<StageDefinition> stageDefinitions) public ManiaPlayfield(List<StageDefinition> stageDefinitions)
{ {
if (stageDefinitions == null) if (stageDefinitions == null)