diff --git a/osu.Desktop/Properties/launchSettings.json b/osu.Desktop/Properties/launchSettings.json new file mode 100644 index 0000000000..5e768ec9fa --- /dev/null +++ b/osu.Desktop/Properties/launchSettings.json @@ -0,0 +1,11 @@ +{ + "profiles": { + "osu! Desktop": { + "commandName": "Project" + }, + "osu! Tournament": { + "commandName": "Project", + "commandLineArgs": "--tournament" + } + } +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs b/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs index c721ff862a..46e427e1b7 100644 --- a/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs +++ b/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs @@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils { private const double int_to_real = 1.0 / (int.MaxValue + 1.0); private const uint int_mask = 0x7FFFFFFF; - private const uint y = 842502087; - private const uint z = 3579807591; - private const uint w = 273326509; - private uint _x, _y = y, _z = z, _w = w; + private const uint y_initial = 842502087; + private const uint z_initial = 3579807591; + private const uint w_initial = 273326509; + private uint x, y = y_initial, z = z_initial, w = w_initial; public FastRandom(int seed) { - _x = (uint)seed; + x = (uint)seed; } public FastRandom() @@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Catch.MathUtils /// The random value. public uint NextUInt() { - uint t = _x ^ (_x << 11); - _x = _y; - _y = _z; - _z = _w; - return _w = _w ^ (_w >> 19) ^ t ^ (t >> 8); + uint t = x ^ (x << 11); + x = y; + y = z; + z = w; + return w = w ^ (w >> 19) ^ t ^ (t >> 8); } /// diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index 4fe02135c4..c2aefac587 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osuTK; using osuTK.Graphics; @@ -20,10 +21,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { public class PathControlPointPiece : BlueprintPiece { - public Action RequestSelection; + public Action RequestSelection; public readonly BindableBool IsSelected = new BindableBool(); - public readonly int Index; + + public readonly PathControlPoint ControlPoint; private readonly Slider slider; private readonly Path path; @@ -36,10 +38,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components [Resolved] private OsuColour colours { get; set; } - public PathControlPointPiece(Slider slider, int index) + private IBindable sliderPosition; + private IBindable pathVersion; + + public PathControlPointPiece(Slider slider, PathControlPoint controlPoint) { this.slider = slider; - Index = index; + + ControlPoint = controlPoint; Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; @@ -85,48 +91,41 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components }; } - protected override void Update() + protected override void LoadComplete() { - base.Update(); + base.LoadComplete(); - Position = slider.StackedPosition + slider.Path.ControlPoints[Index].Position.Value; + sliderPosition = slider.PositionBindable.GetBoundCopy(); + sliderPosition.BindValueChanged(_ => updateDisplay()); + pathVersion = slider.Path.Version.GetBoundCopy(); + pathVersion.BindValueChanged(_ => updateDisplay()); + + IsSelected.BindValueChanged(_ => updateMarkerDisplay()); + + updateDisplay(); + } + + private void updateDisplay() + { updateMarkerDisplay(); updateConnectingPath(); } - /// - /// Updates the state of the circular control point marker. - /// - private void updateMarkerDisplay() - { - markerRing.Alpha = IsSelected.Value ? 1 : 0; - - Color4 colour = slider.Path.ControlPoints[Index].Type.Value.HasValue ? colours.Red : colours.Yellow; - if (IsHovered || IsSelected.Value) - colour = Color4.White; - marker.Colour = colour; - } - - /// - /// Updates the path connecting this control point to the previous one. - /// - private void updateConnectingPath() - { - path.ClearVertices(); - - if (Index != slider.Path.ControlPoints.Count - 1) - { - path.AddVertex(Vector2.Zero); - path.AddVertex(slider.Path.ControlPoints[Index + 1].Position.Value - slider.Path.ControlPoints[Index].Position.Value); - } - - path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero); - } - // The connecting path is excluded from positional input public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos); + protected override bool OnHover(HoverEvent e) + { + updateMarkerDisplay(); + return false; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateMarkerDisplay(); + } + protected override bool OnMouseDown(MouseDownEvent e) { if (RequestSelection == null) @@ -135,12 +134,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components switch (e.Button) { case MouseButton.Left: - RequestSelection.Invoke(Index, e); + RequestSelection.Invoke(this, e); return true; case MouseButton.Right: if (!IsSelected.Value) - RequestSelection.Invoke(Index, e); + RequestSelection.Invoke(this, e); return false; // Allow context menu to show } @@ -155,7 +154,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components protected override bool OnDrag(DragEvent e) { - if (Index == 0) + if (ControlPoint == slider.Path.ControlPoints[0]) { // Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account (Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime); @@ -169,11 +168,47 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components slider.Path.ControlPoints[i].Position.Value -= movementDelta; } else - slider.Path.ControlPoints[Index].Position.Value += e.Delta; + ControlPoint.Position.Value += e.Delta; return true; } protected override bool OnDragEnd(DragEndEvent e) => true; + + /// + /// Updates the state of the circular control point marker. + /// + private void updateMarkerDisplay() + { + Position = slider.StackedPosition + ControlPoint.Position.Value; + + markerRing.Alpha = IsSelected.Value ? 1 : 0; + + Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow; + if (IsHovered || IsSelected.Value) + colour = Color4.White; + marker.Colour = colour; + } + + /// + /// Updates the path connecting this control point to the previous one. + /// + private void updateConnectingPath() + { + path.ClearVertices(); + + int index = slider.Path.ControlPoints.IndexOf(ControlPoint); + + if (index == -1) + return; + + if (++index != slider.Path.ControlPoints.Count) + { + path.AddVertex(Vector2.Zero); + path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value); + } + + path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero); + } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index ced4af4e28..175290f7f1 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.Linq; using Humanizer; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -32,6 +33,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components [Resolved(CanBeNull = true)] private IPlacementHandler placementHandler { get; set; } + private IBindableList controlPoints; + public PathControlPointVisualiser(Slider slider, bool allowSelection) { this.slider = slider; @@ -47,24 +50,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components base.LoadComplete(); inputManager = GetContainingInputManager(); + + controlPoints = slider.Path.ControlPoints.GetBoundCopy(); + controlPoints.ItemsAdded += addControlPoints; + controlPoints.ItemsRemoved += removeControlPoints; + + addControlPoints(controlPoints); } - protected override void Update() + private void addControlPoints(IEnumerable controlPoints) { - base.Update(); - - while (slider.Path.ControlPoints.Count > Pieces.Count) + foreach (var point in controlPoints) { - var piece = new PathControlPointPiece(slider, Pieces.Count); + var piece = new PathControlPointPiece(slider, point); if (allowSelection) piece.RequestSelection = selectPiece; Pieces.Add(piece); } + } - while (slider.Path.ControlPoints.Count < Pieces.Count) - Pieces.Remove(Pieces[Pieces.Count - 1]); + private void removeControlPoints(IEnumerable controlPoints) + { + foreach (var point in controlPoints) + Pieces.RemoveAll(p => p.ControlPoint == point); } protected override bool OnClick(ClickEvent e) @@ -87,20 +97,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete; - private void selectPiece(int index, MouseButtonEvent e) + private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e) { if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed) - Pieces[index].IsSelected.Toggle(); + piece.IsSelected.Toggle(); else { - foreach (var piece in Pieces) - piece.IsSelected.Value = piece.Index == index; + foreach (var p in Pieces) + p.IsSelected.Value = p == piece; } } private bool deleteSelected() { - List toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => slider.Path.ControlPoints[p.Index]).ToList(); + List toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList(); // Ensure that there are any points to be deleted if (toRemove.Count == 0) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyCursor.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyCursor.cs index 05b38ae195..02152fa51e 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyCursor.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyCursor.cs @@ -3,15 +3,14 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Game.Skinning; +using osu.Game.Rulesets.Osu.UI.Cursor; using osuTK; namespace osu.Game.Rulesets.Osu.Skinning { - public class LegacyCursor : CompositeDrawable + public class LegacyCursor : OsuCursorSprite { - private NonPlayfieldSprite cursor; private bool spin; public LegacyCursor() @@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning { spin = skin.GetConfig(OsuSkinConfiguration.CursorRotate)?.Value ?? true; - InternalChildren = new Drawable[] + InternalChildren = new[] { new NonPlayfieldSprite { @@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Skinning Anchor = Anchor.Centre, Origin = Anchor.Centre, }, - cursor = new NonPlayfieldSprite + ExpandTarget = new NonPlayfieldSprite { Texture = skin.GetTexture("cursor"), Anchor = Anchor.Centre, @@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Skinning protected override void LoadComplete() { if (spin) - cursor.Spin(10000, RotationDirection.Clockwise); + ExpandTarget.Spin(10000, RotationDirection.Clockwise); } } } diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs index 0aa8661fd3..4f3d07f208 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs @@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private bool cursorExpand; - private Container expandTarget; + private SkinnableDrawable cursorSprite; + + private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite; public OsuCursor() { @@ -37,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor [BackgroundDependencyLoader] private void load() { - InternalChild = expandTarget = new Container + InternalChild = new Container { RelativeSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, - Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling) + Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling) { Origin = Anchor.Centre, Anchor = Anchor.Centre, @@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad); - private class DefaultCursor : CompositeDrawable + private class DefaultCursor : OsuCursorSprite { public DefaultCursor() { @@ -71,10 +73,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor Anchor = Anchor.Centre; Origin = Anchor.Centre; - InternalChildren = new Drawable[] + InternalChildren = new[] { - new CircularContainer + ExpandTarget = new CircularContainer { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = size / 6, diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorSprite.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorSprite.cs new file mode 100644 index 0000000000..573c408a78 --- /dev/null +++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorSprite.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; + +namespace osu.Game.Rulesets.Osu.UI.Cursor +{ + public abstract class OsuCursorSprite : CompositeDrawable + { + /// + /// The an optional piece of the cursor to expand when in a clicked state. + /// If null, the whole cursor will be affected by expansion. + /// + public Drawable ExpandTarget { get; protected set; } + } +} diff --git a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs index a345f93896..3ff4718b75 100644 --- a/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs +++ b/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs @@ -83,88 +83,81 @@ namespace osu.Game.Tournament.Screens.Drawings.Components }; } - private ScrollState _scrollState; + private ScrollState scrollState; - private ScrollState scrollState + private void setScrollState(ScrollState newstate) { - get => _scrollState; + if (scrollState == newstate) + return; - set + delayedStateChangeDelegate?.Cancel(); + + switch (scrollState = newstate) { - if (_scrollState == value) - return; + case ScrollState.Scrolling: + resetSelected(); - _scrollState = value; + OnScrollStarted?.Invoke(); - delayedStateChangeDelegate?.Cancel(); + speedTo(1000f, 200); + tracker.FadeOut(100); + break; - switch (value) - { - case ScrollState.Scrolling: - resetSelected(); + case ScrollState.Stopping: + speedTo(0f, 2000); + tracker.FadeIn(200); - OnScrollStarted?.Invoke(); + delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Stopped), 2300); + break; - speedTo(1000f, 200); - tracker.FadeOut(100); + case ScrollState.Stopped: + // Find closest to center + if (!Children.Any()) break; - case ScrollState.Stopping: - speedTo(0f, 2000); - tracker.FadeIn(200); + ScrollingTeam closest = null; - delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Stopped, 2300); - break; + foreach (var c in Children) + { + if (!(c is ScrollingTeam stc)) + continue; - case ScrollState.Stopped: - // Find closest to center - if (!Children.Any()) - break; - - ScrollingTeam closest = null; - - foreach (var c in Children) + if (closest == null) { - if (!(c is ScrollingTeam stc)) - continue; - - if (closest == null) - { - closest = stc; - continue; - } - - float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f); - float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f); - - if (o < lastOffset) - closest = stc; + closest = stc; + continue; } - Trace.Assert(closest != null, "closest != null"); + float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f); + float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f); - // ReSharper disable once PossibleNullReferenceException - offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f); + if (o < lastOffset) + closest = stc; + } - ScrollingTeam st = closest; + Trace.Assert(closest != null, "closest != null"); - availableTeams.RemoveAll(at => at == st.Team); + // ReSharper disable once PossibleNullReferenceException + offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f); - st.Selected = true; - OnSelected?.Invoke(st.Team); + ScrollingTeam st = closest; - delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Idle, 10000); - break; + availableTeams.RemoveAll(at => at == st.Team); - case ScrollState.Idle: - resetSelected(); + st.Selected = true; + OnSelected?.Invoke(st.Team); - OnScrollStarted?.Invoke(); + delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Idle), 10000); + break; - speedTo(40f, 200); - tracker.FadeOut(100); - break; - } + case ScrollState.Idle: + resetSelected(); + + OnScrollStarted?.Invoke(); + + speedTo(40f, 200); + tracker.FadeOut(100); + break; } } @@ -176,7 +169,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components availableTeams.Add(team); RemoveAll(c => c is ScrollingTeam); - scrollState = ScrollState.Idle; + setScrollState(ScrollState.Idle); } public void AddTeams(IEnumerable teams) @@ -192,7 +185,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components { availableTeams.Clear(); RemoveAll(c => c is ScrollingTeam); - scrollState = ScrollState.Idle; + setScrollState(ScrollState.Idle); } public void RemoveTeam(TournamentTeam team) @@ -217,7 +210,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components if (availableTeams.Count == 0) return; - scrollState = ScrollState.Scrolling; + setScrollState(ScrollState.Scrolling); } public void StopScrolling() @@ -232,13 +225,13 @@ namespace osu.Game.Tournament.Screens.Drawings.Components return; } - scrollState = ScrollState.Stopping; + setScrollState(ScrollState.Stopping); } protected override void LoadComplete() { base.LoadComplete(); - scrollState = ScrollState.Idle; + setScrollState(ScrollState.Idle); } protected override void UpdateAfterChildren() @@ -305,7 +298,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components private void speedTo(float value, double duration = 0, Easing easing = Easing.None) => this.TransformTo(nameof(speed), value, duration, easing); - private enum ScrollState + protected enum ScrollState { None, Idle, diff --git a/osu.Game/Online/Multiplayer/PlaylistItem.cs b/osu.Game/Online/Multiplayer/PlaylistItem.cs index e47d497d94..d13e8b31e6 100644 --- a/osu.Game/Online/Multiplayer/PlaylistItem.cs +++ b/osu.Game/Online/Multiplayer/PlaylistItem.cs @@ -45,23 +45,25 @@ namespace osu.Game.Online.Multiplayer [JsonProperty("beatmap")] private APIBeatmap apiBeatmap { get; set; } + private APIMod[] allowedModsBacking; + [JsonProperty("allowed_mods")] private APIMod[] allowedMods { get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray(); - set => _allowedMods = value; + set => allowedModsBacking = value; } + private APIMod[] requiredModsBacking; + [JsonProperty("required_mods")] private APIMod[] requiredMods { get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray(); - set => _requiredMods = value; + set => requiredModsBacking = value; } private BeatmapInfo beatmap; - private APIMod[] _allowedMods; - private APIMod[] _requiredMods; public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets) { @@ -70,20 +72,20 @@ namespace osu.Game.Online.Multiplayer Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets); Ruleset = rulesets.GetRuleset(RulesetID); - if (_allowedMods != null) + if (allowedModsBacking != null) { AllowedMods.Clear(); - AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym))); + AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => allowedModsBacking.Any(m => m.Acronym == mod.Acronym))); - _allowedMods = null; + allowedModsBacking = null; } - if (_requiredMods != null) + if (requiredModsBacking != null) { RequiredMods.Clear(); - RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym))); + RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => requiredModsBacking.Any(m => m.Acronym == mod.Acronym))); - _requiredMods = null; + requiredModsBacking = null; } } diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index f54d638584..adfbe977a4 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -188,26 +188,22 @@ namespace osu.Game.Screens.Play InternalButtons.Add(button); } - private int _selectionIndex = -1; + private int selectionIndex = -1; - private int selectionIndex + private void setSelected(int value) { - get => _selectionIndex; - set - { - if (_selectionIndex == value) - return; + if (selectionIndex == value) + return; - // Deselect the previously-selected button - if (_selectionIndex != -1) - InternalButtons[_selectionIndex].Selected.Value = false; + // Deselect the previously-selected button + if (selectionIndex != -1) + InternalButtons[selectionIndex].Selected.Value = false; - _selectionIndex = value; + selectionIndex = value; - // Select the newly-selected button - if (_selectionIndex != -1) - InternalButtons[_selectionIndex].Selected.Value = true; - } + // Select the newly-selected button + if (selectionIndex != -1) + InternalButtons[selectionIndex].Selected.Value = true; } protected override bool OnKeyDown(KeyDownEvent e) @@ -218,16 +214,16 @@ namespace osu.Game.Screens.Play { case Key.Up: if (selectionIndex == -1 || selectionIndex == 0) - selectionIndex = InternalButtons.Count - 1; + setSelected(InternalButtons.Count - 1); else - selectionIndex--; + setSelected(selectionIndex - 1); return true; case Key.Down: if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1) - selectionIndex = 0; + setSelected(0); else - selectionIndex++; + setSelected(selectionIndex + 1); return true; } } @@ -266,9 +262,9 @@ namespace osu.Game.Screens.Play private void buttonSelectionChanged(DialogButton button, bool isSelected) { if (!isSelected) - selectionIndex = -1; + setSelected(-1); else - selectionIndex = InternalButtons.IndexOf(button); + setSelected(InternalButtons.IndexOf(button)); } private void updateRetryCount()