Fix crash on closing game

This commit is contained in:
Dean Herbert
2019-08-23 13:02:50 +09:00
parent 5325982f49
commit 900df5d72f

View File

@ -138,7 +138,7 @@ namespace osu.Game.Screens.Menu
private RulesetFlow rulesets; private RulesetFlow rulesets;
private Container rulesetsScale; private Container rulesetsScale;
private Drawable logoContainerSecondary; private Container logoContainerSecondary;
private Drawable lazerLogo; private Drawable lazerLogo;
private GlitchingTriangles triangles; private GlitchingTriangles triangles;
@ -158,7 +158,7 @@ namespace osu.Game.Screens.Menu
{ {
this.game = game; this.game = game;
InternalChildren = new[] InternalChildren = new Drawable[]
{ {
triangles = new GlitchingTriangles triangles = new GlitchingTriangles
{ {
@ -277,7 +277,7 @@ namespace osu.Game.Screens.Menu
{ {
lazerLogo.FadeOut().OnComplete(_ => lazerLogo.FadeOut().OnComplete(_ =>
{ {
lazerLogo.Expire(); logoContainerSecondary.Remove(lazerLogo);
lazerLogo.Dispose(); // explicit disposal as we are pushing a new screen and the expire may not get run. lazerLogo.Dispose(); // explicit disposal as we are pushing a new screen and the expire may not get run.
logo.FadeIn(); logo.FadeIn();