Hook up all required interfaces to new BeatmapManager

This commit is contained in:
Dean Herbert
2021-09-30 16:45:32 +09:00
parent 5618c9933b
commit 90225f2082
6 changed files with 364 additions and 59 deletions

View File

@ -123,11 +123,40 @@ namespace osu.Game.Tests.Visual
this.testBeatmap = testBeatmap;
}
protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null)
=> string.Empty;
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
{
return new TestBeatmapModelManager(storage, contextFactory, rulesets, api, host);
}
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
=> testBeatmap;
protected override WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost host)
{
return new TestWorkingBeatmapCache(this, audioManager, resources, storage, defaultBeatmap, host);
}
private class TestWorkingBeatmapCache : WorkingBeatmapCache
{
private readonly TestBeatmapManager testBeatmapManager;
public TestWorkingBeatmapCache(TestBeatmapManager testBeatmapManager, AudioManager audioManager, IResourceStore<byte[]> resourceStore, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost gameHost)
: base(audioManager, resourceStore, storage, defaultBeatmap, gameHost)
{
this.testBeatmapManager = testBeatmapManager;
}
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
=> testBeatmapManager.testBeatmap;
}
internal class TestBeatmapModelManager : BeatmapModelManager
{
public TestBeatmapModelManager(Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
: base(storage, databaseContextFactory, rulesetStore, apiProvider, gameHost)
{
}
protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null)
=> string.Empty;
}
public override void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
{