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Move filtering to BeatmapCarousel (but actual logic is now in FilterCriteria.
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@ -10,7 +10,7 @@ using osu.Game.Database;
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namespace osu.Game.Beatmaps.Drawables
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{
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internal class BeatmapGroup : IStateful<BeatmapGroupState>
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public class BeatmapGroup : IStateful<BeatmapGroupState>
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{
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public BeatmapPanel SelectedPanel;
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