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Move filtering to BeatmapCarousel (but actual logic is now in FilterCriteria.
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@ -18,7 +18,7 @@ using osu.Game.Graphics.Sprites;
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namespace osu.Game.Beatmaps.Drawables
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{
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internal class BeatmapPanel : Panel
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public class BeatmapPanel : Panel
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{
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public BeatmapInfo Beatmap;
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private Sprite background;
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