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Move filtering to BeatmapCarousel (but actual logic is now in FilterCriteria.
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@ -17,7 +17,7 @@ using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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internal class BeatmapSetHeader : Panel
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public class BeatmapSetHeader : Panel
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{
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public Action<BeatmapSetHeader> GainedSelection;
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private SpriteText title, artist;
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