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Make SeasonalBackgroundLoader read from SessionStatics
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@ -5,9 +5,11 @@ using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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@ -17,17 +19,20 @@ namespace osu.Game.Graphics.Backgrounds
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[LongRunningLoad]
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public class SeasonalBackgroundLoader : Component
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{
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private List<APISeasonalBackground> backgrounds = new List<APISeasonalBackground>();
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private Bindable<List<APISeasonalBackground>> backgrounds;
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private int current;
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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private void load(SessionStatics sessionStatics, IAPIProvider api)
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{
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backgrounds = sessionStatics.GetBindable<List<APISeasonalBackground>>(Static.SeasonalBackgrounds);
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if (backgrounds.Value.Any()) return;
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var request = new GetSeasonalBackgroundsRequest();
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request.Success += response =>
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{
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backgrounds = response.Backgrounds ?? backgrounds;
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current = RNG.Next(0, backgrounds.Count);
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backgrounds.Value = response.Backgrounds ?? backgrounds.Value;
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current = RNG.Next(0, backgrounds.Value.Count);
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};
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api.PerformAsync(request);
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@ -37,10 +42,10 @@ namespace osu.Game.Graphics.Backgrounds
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{
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string url = null;
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if (backgrounds.Any())
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if (backgrounds.Value.Any())
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{
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current = (current + 1) % backgrounds.Count;
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url = backgrounds[current].Url;
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current = (current + 1) % backgrounds.Value.Count;
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url = backgrounds.Value[current].Url;
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}
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return new SeasonalBackground(url, fallbackTextureName);
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