Fix pause tests

This commit is contained in:
Dean Herbert
2019-04-22 17:06:01 +09:00
parent 9d3d1fd10b
commit 908eee9942
2 changed files with 6 additions and 1 deletions

View File

@ -123,7 +123,7 @@ namespace osu.Game.Screens.Play
{
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
adjustableClock.Seek(adjustableClock.CurrentTime);
adjustableClock.Seek(GameplayClock.CurrentTime);
adjustableClock.Start();
IsPaused.Value = false;
}