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Fix pause tests
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@ -123,7 +123,7 @@ namespace osu.Game.Screens.Play
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{
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// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
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// This accounts for the audio clock source potentially taking time to enter a completely stopped state
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adjustableClock.Seek(adjustableClock.CurrentTime);
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adjustableClock.Seek(GameplayClock.CurrentTime);
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adjustableClock.Start();
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IsPaused.Value = false;
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}
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