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Simplify scoreprocesor/healthprocessor implementations
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@ -36,23 +36,17 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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public bool HasCompleted => JudgedHits == MaxHits;
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protected JudgementProcessor(IBeatmap beatmap)
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/// <summary>
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/// Applies a <see cref="IBeatmap"/> to this <see cref="ScoreProcessor"/>.
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/// </summary>
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/// <param name="beatmap">The <see cref="IBeatmap"/> to read properties from.</param>
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public void ApplyBeatmap(IBeatmap beatmap)
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{
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ApplyBeatmap(beatmap);
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Reset(false);
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SimulateAutoplay(beatmap);
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Reset(true);
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}
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/// <summary>
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/// Applies any properties of the <see cref="IBeatmap"/> which affect scoring to this <see cref="ScoreProcessor"/>.
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/// </summary>
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/// <param name="beatmap">The <see cref="IBeatmap"/> to read properties from.</param>
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protected virtual void ApplyBeatmap(IBeatmap beatmap)
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{
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}
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/// <summary>
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/// Applies the score change of a <see cref="JudgementResult"/> to this <see cref="ScoreProcessor"/>.
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/// </summary>
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