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Simplify scoreprocesor/healthprocessor implementations
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@ -7,7 +7,6 @@ using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -64,15 +63,9 @@ namespace osu.Game.Rulesets.Scoring
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private double scoreMultiplier = 1;
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public ScoreProcessor(IBeatmap beatmap)
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: base(beatmap)
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public ScoreProcessor()
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{
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Debug.Assert(base_portion + combo_portion == 1.0);
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}
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protected override void ApplyBeatmap(IBeatmap beatmap)
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{
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base.ApplyBeatmap(beatmap);
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Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue);
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Accuracy.ValueChanged += accuracy =>
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@ -82,12 +75,6 @@ namespace osu.Game.Rulesets.Scoring
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Rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue);
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};
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if (maxBaseScore == 0 || maxHighestCombo == 0)
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{
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Mode.Value = ScoringMode.Classic;
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Mode.Disabled = true;
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}
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Mode.ValueChanged += _ => updateScore();
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Mods.ValueChanged += mods =>
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{
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@ -225,6 +212,12 @@ namespace osu.Game.Rulesets.Scoring
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{
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maxHighestCombo = HighestCombo.Value;
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maxBaseScore = baseScore;
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if (maxBaseScore == 0 || maxHighestCombo == 0)
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{
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Mode.Value = ScoringMode.Classic;
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Mode.Disabled = true;
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}
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}
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baseScore = 0;
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