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Simplify scoreprocesor/healthprocessor implementations
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@ -131,10 +131,12 @@ namespace osu.Game.Screens.Play
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DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
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ScoreProcessor = ruleset.CreateScoreProcessor(playableBeatmap);
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ScoreProcessor = ruleset.CreateScoreProcessor();
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ScoreProcessor.ApplyBeatmap(playableBeatmap);
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ScoreProcessor.Mods.BindTo(Mods);
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HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap);
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HealthProcessor = ruleset.CreateHealthProcessor();
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HealthProcessor.ApplyBeatmap(playableBeatmap);
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if (!ScoreProcessor.Mode.Disabled)
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config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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