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Simplify scoreprocesor/healthprocessor implementations
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@ -1,38 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Scoring
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{
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public class CatchHealthProcessor : HealthProcessor
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{
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public CatchHealthProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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private float hpDrainRate;
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protected override void ApplyBeatmap(IBeatmap beatmap)
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{
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base.ApplyBeatmap(beatmap);
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hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
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}
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protected override double HealthAdjustmentFactorFor(JudgementResult result)
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{
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switch (result.Type)
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{
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case HitResult.Miss:
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return hpDrainRate;
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default:
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return 10.2 - hpDrainRate; // Award less HP as drain rate is increased
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}
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}
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}
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}
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@ -1,18 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Scoring
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{
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public class CatchScoreProcessor : ScoreProcessor
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{
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public CatchScoreProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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public override HitWindows CreateHitWindows() => new CatchHitWindows();
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}
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}
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