Merge branch 'master' into disable-keycounter-breaks

This commit is contained in:
Dean Herbert
2020-03-06 17:48:24 +09:00
110 changed files with 2537 additions and 977 deletions

View File

@ -5,7 +5,6 @@ using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Storyboards;
@ -14,25 +13,24 @@ namespace osu.Game.Tests.Visual.Gameplay
[Description("Player instantiated with an autoplay mod.")]
public class TestSceneAutoplay : TestSceneAllRulesetPlayers
{
protected new TestPlayer Player => (TestPlayer)base.Player;
protected override Player CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new ScoreAccessiblePlayer();
return new TestPlayer(false, false);
}
protected override void AddCheckSteps()
{
ScoreAccessiblePlayer scoreAccessiblePlayer = null;
AddUntilStep("player loaded", () => (scoreAccessiblePlayer = (ScoreAccessiblePlayer)Player) != null);
AddUntilStep("score above zero", () => scoreAccessiblePlayer.ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => scoreAccessiblePlayer.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
AddStep("seek to break time", () => scoreAccessiblePlayer.GameplayClockContainer.Seek(scoreAccessiblePlayer.BreakOverlay.Breaks.First().StartTime));
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.BreakOverlay.Breaks.First().StartTime));
AddUntilStep("wait for seek to complete", () =>
scoreAccessiblePlayer.HUDOverlay.Progress.ReferenceClock.CurrentTime >= scoreAccessiblePlayer.BreakOverlay.Breaks.First().StartTime);
AddAssert("test keys not counting", () => !scoreAccessiblePlayer.HUDOverlay.KeyCounter.IsCounting);
AddStep("rewind", () => scoreAccessiblePlayer.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => scoreAccessiblePlayer.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
@ -41,19 +39,5 @@ namespace osu.Game.Tests.Visual.Gameplay
return working;
}
private class ScoreAccessiblePlayer : TestPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public new BreakOverlay BreakOverlay => base.BreakOverlay;
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public ScoreAccessiblePlayer()
: base(false, false)
{
}
}
}
}