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Fix potential crash from cross-thread drawable manipulation in CollectionFilterDropdown
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@ -41,19 +41,18 @@ namespace osu.Game.Collections
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ItemSource = filters;
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load([CanBeNull] CollectionManager collectionManager)
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[Resolved(CanBeNull = true)]
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private CollectionManager collectionManager { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (collectionManager != null)
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collections.BindTo(collectionManager.Collections);
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collections.CollectionChanged += (_, __) => collectionsChanged();
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collectionsChanged();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Current.BindValueChanged(filterChanged, true);
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}
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