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Move DrumSampleTriggerSource
into its own class to avoid nested references
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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.UI;
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@ -201,24 +200,5 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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}
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public class DrumSampleTriggerSource : GameplaySampleTriggerSource
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{
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public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
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: base(hitObjectContainer)
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{
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}
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public void Play(HitType hitType)
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{
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var hitObject = GetMostValidObject();
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if (hitObject == null)
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return;
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PlaySamples(new ISampleInfo[] { hitObject.SampleControlPoint.GetSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL) });
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}
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public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead");
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}
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}
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}
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