diff --git a/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs b/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs index 7fda526faf..f324a1a216 100644 --- a/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs +++ b/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs @@ -43,7 +43,6 @@ namespace osu.Game.Online.Multiplayer /// /// Change the user's local availability state of the beatmap set in joined room. - /// This will also force user state back to . /// /// The proposed new beatmap availability state. Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability); diff --git a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs index c155447f8c..7fbc770351 100644 --- a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs +++ b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs @@ -83,7 +83,6 @@ namespace osu.Game.Tests.Visual.Multiplayer Debug.Assert(Room != null); ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(userId, newBeatmapAvailability); - ChangeUserState(userId, MultiplayerUserState.Idle); } protected override Task JoinRoom(long roomId)