diff --git a/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs b/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs
index 7fda526faf..f324a1a216 100644
--- a/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs
+++ b/osu.Game/Online/Multiplayer/IMultiplayerRoomServer.cs
@@ -43,7 +43,6 @@ namespace osu.Game.Online.Multiplayer
///
/// Change the user's local availability state of the beatmap set in joined room.
- /// This will also force user state back to .
///
/// The proposed new beatmap availability state.
Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
diff --git a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs
index c155447f8c..7fbc770351 100644
--- a/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs
+++ b/osu.Game/Tests/Visual/Multiplayer/TestMultiplayerClient.cs
@@ -83,7 +83,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
Debug.Assert(Room != null);
((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(userId, newBeatmapAvailability);
- ChangeUserState(userId, MultiplayerUserState.Idle);
}
protected override Task JoinRoom(long roomId)