Merge branch 'master' into placement-display-in-timeline

This commit is contained in:
Dean Herbert
2020-02-08 01:50:24 +09:00
committed by GitHub
20 changed files with 154 additions and 110 deletions

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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public IReadOnlyList<Color4> UsableComboColours => public IReadOnlyList<Color4> UsableComboColours =>
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>() GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
.First() .First()
.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value; .GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
} }
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
@ -8,6 +9,7 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osuTK; using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{ {
@ -29,22 +31,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{ {
base.Update(); base.Update();
if (isPlacingEnd)
HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime);
piece.UpdateFrom(HitObject); piece.UpdateFrom(HitObject);
} }
protected override bool OnClick(ClickEvent e) protected override bool OnMouseDown(MouseDownEvent e)
{ {
if (isPlacingEnd) if (isPlacingEnd)
{ {
if (e.Button != MouseButton.Right)
return false;
HitObject.EndTime = EditorClock.CurrentTime; HitObject.EndTime = EditorClock.CurrentTime;
EndPlacement(true); EndPlacement(true);
} }
else else
{ {
isPlacingEnd = true; if (e.Button != MouseButton.Left)
piece.FadeTo(1f, 150, Easing.OutQuint); return false;
BeginPlacement(); BeginPlacement();
piece.FadeTo(1f, 150, Easing.OutQuint);
isPlacingEnd = true;
} }
return true; return true;

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@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects) protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
{ {
if (BlueprintContainer.CurrentTool is SpinnerCompositionTool)
return null;
var objects = selectedHitObjects.ToList(); var objects = selectedHitObjects.ToList();
if (objects.Count == 0) if (objects.Count == 0)
@ -89,6 +92,9 @@ namespace osu.Game.Rulesets.Osu.Edit
targetIndex++; targetIndex++;
} }
if (sourceObject is Spinner)
return null;
return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject); return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject);
} }
} }

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@ -13,8 +13,13 @@ namespace osu.Game.Rulesets.Osu.Objects
{ {
public class Spinner : OsuHitObject, IHasEndTime public class Spinner : OsuHitObject, IHasEndTime
{ {
public double EndTime { get; set; } public double EndTime
public double Duration => EndTime - StartTime; {
get => StartTime + Duration;
set => Duration = value - StartTime;
}
public double Duration { get; set; }
/// <summary> /// <summary>
/// Number of spins required to finish the spinner without miss. /// Number of spins required to finish the spinner without miss.

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@ -46,17 +46,20 @@ namespace osu.Game.Rulesets.Osu.Skinning
switch (osuComponent.Component) switch (osuComponent.Component)
{ {
case OsuSkinComponents.FollowPoint: case OsuSkinComponents.FollowPoint:
return this.GetAnimation(component.LookupName, true, false); return this.GetAnimation(component.LookupName, true, false, true);
case OsuSkinComponents.SliderFollowCircle: case OsuSkinComponents.SliderFollowCircle:
var followCircle = this.GetAnimation("sliderfollowcircle", true, true); var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
if (followCircle != null) if (followCircle != null)
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x // follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
followCircle.Scale *= 0.5f; followCircle.Scale *= 0.5f;
return followCircle; return followCircle;
case OsuSkinComponents.SliderBall: case OsuSkinComponents.SliderBall:
var sliderBallContent = this.GetAnimation("sliderb", true, true, ""); var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
// todo: slider ball has a custom frame delay based on velocity
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
if (sliderBallContent != null) if (sliderBallContent != null)
{ {

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@ -126,10 +126,10 @@ namespace osu.Game.Tests.Gameplay
{ {
switch (lookup) switch (lookup)
{ {
case GlobalSkinConfiguration global: case GlobalSkinColours global:
switch (global) switch (global)
{ {
case GlobalSkinConfiguration.ComboColours: case GlobalSkinColours.ComboColours:
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(ComboColours)); return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(ComboColours));
} }

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@ -95,7 +95,7 @@ namespace osu.Game.Tests.Skins
[Test] [Test]
public void TestGlobalLookup() public void TestGlobalLookup()
{ {
AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0); AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.Count > 0);
} }
[Test] [Test]
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Skins
public void TestEmptyComboColours() public void TestEmptyComboColours()
{ {
AddAssert("Check retrieved combo colours is skin default colours", () => AddAssert("Check retrieved combo colours is skin default colours", () =>
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false); requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
} }
[Test] [Test]
@ -136,7 +136,7 @@ namespace osu.Game.Tests.Skins
AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false); AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false);
AddAssert("Check retrieved combo colours from source1", () => AddAssert("Check retrieved combo colours from source1", () =>
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false); requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
} }
[Test] [Test]

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@ -9,7 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Platform; using osu.Framework.Platform;
@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
namespace osu.Game.Graphics namespace osu.Game.Graphics
{ {
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput public class ScreenshotManager : Component, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
{ {
private readonly BindableBool cursorVisibility = new BindableBool(true); private readonly BindableBool cursorVisibility = new BindableBool(true);

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@ -49,8 +49,9 @@ namespace osu.Game.Rulesets.Edit
[Resolved] [Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; } private IBeatSnapProvider beatSnapProvider { get; set; }
protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper; private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
private ComposeBlueprintContainer blueprintContainer;
private Container distanceSnapGridContainer; private Container distanceSnapGridContainer;
private DistanceSnapGrid distanceSnapGrid; private DistanceSnapGrid distanceSnapGrid;
private readonly List<Container> layerContainers = new List<Container>(); private readonly List<Container> layerContainers = new List<Container>();
@ -94,7 +95,7 @@ namespace osu.Game.Rulesets.Edit
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both } new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
}); });
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = CreateBlueprintContainer()); var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(BlueprintContainer = CreateBlueprintContainer());
layerContainers.Add(layerBelowRuleset); layerContainers.Add(layerBelowRuleset);
layerContainers.Add(layerAboveRuleset); layerContainers.Add(layerAboveRuleset);
@ -142,7 +143,7 @@ namespace osu.Game.Rulesets.Edit
setSelectTool(); setSelectTool();
blueprintContainer.SelectionChanged += selectionChanged; BlueprintContainer.SelectionChanged += selectionChanged;
} }
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)
@ -174,7 +175,7 @@ namespace osu.Game.Rulesets.Edit
{ {
base.Update(); base.Update();
if (EditorClock.CurrentTime != lastGridUpdateTime && !(blueprintContainer.CurrentTool is SelectTool)) if (EditorClock.CurrentTime != lastGridUpdateTime && !(BlueprintContainer.CurrentTool is SelectTool))
showGridFor(Enumerable.Empty<HitObject>()); showGridFor(Enumerable.Empty<HitObject>());
} }
@ -210,7 +211,7 @@ namespace osu.Game.Rulesets.Edit
private void toolSelected(HitObjectCompositionTool tool) private void toolSelected(HitObjectCompositionTool tool)
{ {
blueprintContainer.CurrentTool = tool; BlueprintContainer.CurrentTool = tool;
if (tool is SelectTool) if (tool is SelectTool)
distanceSnapGridContainer.Hide(); distanceSnapGridContainer.Hide();

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@ -349,7 +349,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
if (HitObject is IHasComboInformation combo) if (HitObject is IHasComboInformation combo)
{ {
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value; var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White; AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
} }
} }

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@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit
private const float vertical_margins = 10; private const float vertical_margins = 10;
private const float horizontal_margins = 20; private const float horizontal_margins = 20;
private const float timeline_height = 110;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor(); private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private Container timelineContainer; private Container timelineContainer;
@ -32,65 +34,57 @@ namespace osu.Game.Screens.Edit
Children = new Drawable[] Children = new Drawable[]
{ {
new GridContainer mainContent = new Container
{ {
Name = "Main content",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Content = new[] Padding = new MarginPadding
{ {
new Drawable[] Horizontal = horizontal_margins,
Top = vertical_margins + timeline_height,
Bottom = vertical_margins
},
},
new Container
{
Name = "Timeline",
RelativeSizeAxes = Axes.X,
Height = timeline_height,
Children = new Drawable[]
{
new Box
{ {
new Container RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f)
},
new Container
{
Name = "Timeline content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
Child = new GridContainer
{ {
Name = "Timeline",
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Content = new[]
{ {
new Box new Drawable[]
{ {
RelativeSizeAxes = Axes.Both, timelineContainer = new Container
Colour = Color4.Black.Opacity(0.5f)
},
new Container
{
Name = "Timeline content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
Child = new GridContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Content = new[] Padding = new MarginPadding { Right = 5 },
{
new Drawable[]
{
timelineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
},
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
},
},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 90),
}
}, },
} new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
},
},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 90),
} }
} },
},
new Drawable[]
{
mainContent = new Container
{
Name = "Main content",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
}
} }
}, }
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
}, },
}; };

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@ -123,7 +123,7 @@ namespace osu.Game.Screens.Menu
Color4 defaultColour = Color4.White.Opacity(0.2f); Color4 defaultColour = Color4.White.Opacity(0.2f);
if (user.Value?.IsSupporter ?? false) if (user.Value?.IsSupporter ?? false)
AccentColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? defaultColour; AccentColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? defaultColour;
else else
AccentColour = defaultColour; AccentColour = defaultColour;
} }

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@ -112,7 +112,7 @@ namespace osu.Game.Screens.Menu
Color4 baseColour = colours.Blue; Color4 baseColour = colours.Blue;
if (user.Value?.IsSupporter ?? false) if (user.Value?.IsSupporter ?? false)
baseColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? baseColour; baseColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? baseColour;
// linear colour looks better in this case, so let's use it for now. // linear colour looks better in this case, so let's use it for now.
Color4 gradientDark = baseColour.Opacity(0).ToLinear(); Color4 gradientDark = baseColour.Opacity(0).ToLinear();

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@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited. // Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 }; platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
// the final usable gameplay clock with user-set offsets applied. // the final usable gameplay clock with user-set offsets applied.
userOffsetClock = new FramedOffsetClock(platformOffsetClock); userOffsetClock = new FramedOffsetClock(platformOffsetClock);

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@ -31,10 +31,10 @@ namespace osu.Game.Skinning
{ {
// todo: this code is pulled from LegacySkin and should not exist. // todo: this code is pulled from LegacySkin and should not exist.
// will likely change based on how databased storage of skin configuration goes. // will likely change based on how databased storage of skin configuration goes.
case GlobalSkinConfiguration global: case GlobalSkinColours global:
switch (global) switch (global)
{ {
case GlobalSkinConfiguration.ComboColours: case GlobalSkinColours.ComboColours:
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours)); return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
} }

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@ -3,8 +3,9 @@
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
public enum GlobalSkinColour public enum GlobalSkinColours
{ {
ComboColours,
MenuGlow MenuGlow
} }
} }

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@ -5,6 +5,6 @@ namespace osu.Game.Skinning
{ {
public enum GlobalSkinConfiguration public enum GlobalSkinConfiguration
{ {
ComboColours AnimationFramerate
} }
} }

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@ -68,22 +68,22 @@ namespace osu.Game.Skinning
{ {
switch (lookup) switch (lookup)
{ {
case GlobalSkinConfiguration global: case GlobalSkinColours colour:
switch (global) switch (colour)
{ {
case GlobalSkinConfiguration.ComboColours: case GlobalSkinColours.ComboColours:
var comboColours = Configuration.ComboColours; var comboColours = Configuration.ComboColours;
if (comboColours != null) if (comboColours != null)
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours)); return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
break; break;
default:
return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
} }
break; break;
case GlobalSkinColour colour:
return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
case LegacySkinConfiguration.LegacySetting legacy: case LegacySkinConfiguration.LegacySetting legacy:
switch (legacy) switch (legacy)
{ {
@ -100,6 +100,8 @@ namespace osu.Game.Skinning
return SkinUtils.As<TValue>(getCustomColour(customColour.Lookup.ToString())); return SkinUtils.As<TValue>(getCustomColour(customColour.Lookup.ToString()));
default: default:
// handles lookups like GlobalSkinConfiguration
try try
{ {
if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val)) if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
@ -10,48 +12,62 @@ namespace osu.Game.Skinning
{ {
public static class LegacySkinExtensions public static class LegacySkinExtensions
{ {
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, string animationSeparator = "-") public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-")
{ {
const double default_frame_time = 1000 / 60d;
Texture texture; Texture texture;
Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}");
TextureAnimation animation = null;
if (animatable) if (animatable)
{ {
for (int i = 0; true; i++) var textures = getTextures().ToArray();
if (textures.Length > 0)
{ {
if ((texture = getFrameTexture(i)) == null) var animation = new TextureAnimation
break;
if (animation == null)
{ {
animation = new TextureAnimation DefaultFrameLength = getFrameLength(source, applyConfigFrameRate, textures),
{ Repeat = looping,
DefaultFrameLength = default_frame_time, };
Repeat = looping
};
}
animation.AddFrame(texture); foreach (var t in textures)
animation.AddFrame(t);
return animation;
} }
} }
if (animation != null) // if an animation was not allowed or not found, fall back to a sprite retrieval.
return animation;
if ((texture = source.GetTexture(componentName)) != null) if ((texture = source.GetTexture(componentName)) != null)
{ return new Sprite { Texture = texture };
return new Sprite
{
Texture = texture
};
}
return null; return null;
IEnumerable<Texture> getTextures()
{
for (int i = 0; true; i++)
{
if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}")) == null)
break;
yield return texture;
}
}
}
private const double default_frame_time = 1000 / 60d;
private static double getFrameLength(ISkin source, bool applyConfigFrameRate, Texture[] textures)
{
if (applyConfigFrameRate)
{
var iniRate = source.GetConfig<GlobalSkinConfiguration, int>(GlobalSkinConfiguration.AnimationFramerate);
if (iniRate != null)
return 1000f / iniRate.Value;
return 1000f / textures.Length;
}
return default_frame_time;
} }
} }
} }

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@ -24,8 +24,13 @@ namespace osu.Game.Tests.Visual
private void load() private void load()
{ {
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo); Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
}
LoadScreen(new Editor()); public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("Load editor", () => LoadScreen(new Editor()));
} }
} }
} }