mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into placement-display-in-timeline
This commit is contained in:
@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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|||||||
public IReadOnlyList<Color4> UsableComboColours =>
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public IReadOnlyList<Color4> UsableComboColours =>
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GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
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GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
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.First()
|
.First()
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||||||
.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
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.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
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}
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}
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|
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private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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|
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
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|
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||||||
|
using System;
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using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
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@ -8,6 +9,7 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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using osuTK;
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|
using osuTK.Input;
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|
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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{
|
{
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@ -29,22 +31,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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{
|
{
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base.Update();
|
base.Update();
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|
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|
if (isPlacingEnd)
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|
HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime);
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|
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piece.UpdateFrom(HitObject);
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piece.UpdateFrom(HitObject);
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}
|
}
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|
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protected override bool OnClick(ClickEvent e)
|
protected override bool OnMouseDown(MouseDownEvent e)
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{
|
{
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if (isPlacingEnd)
|
if (isPlacingEnd)
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||||||
{
|
{
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||||||
|
if (e.Button != MouseButton.Right)
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|
return false;
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|
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||||||
HitObject.EndTime = EditorClock.CurrentTime;
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HitObject.EndTime = EditorClock.CurrentTime;
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EndPlacement(true);
|
EndPlacement(true);
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}
|
}
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else
|
else
|
||||||
{
|
{
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isPlacingEnd = true;
|
if (e.Button != MouseButton.Left)
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piece.FadeTo(1f, 150, Easing.OutQuint);
|
return false;
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|
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BeginPlacement();
|
BeginPlacement();
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||||||
|
piece.FadeTo(1f, 150, Easing.OutQuint);
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|
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|
isPlacingEnd = true;
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}
|
}
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|
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return true;
|
return true;
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|
@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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|
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protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
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protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
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{
|
{
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|
if (BlueprintContainer.CurrentTool is SpinnerCompositionTool)
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|
return null;
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|
|
||||||
var objects = selectedHitObjects.ToList();
|
var objects = selectedHitObjects.ToList();
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|
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if (objects.Count == 0)
|
if (objects.Count == 0)
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@ -89,6 +92,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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targetIndex++;
|
targetIndex++;
|
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}
|
}
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|
|
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|
if (sourceObject is Spinner)
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|
return null;
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|
|
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return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject);
|
return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject);
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}
|
}
|
||||||
}
|
}
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|
@ -13,8 +13,13 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
|
{
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public class Spinner : OsuHitObject, IHasEndTime
|
public class Spinner : OsuHitObject, IHasEndTime
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{
|
{
|
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public double EndTime { get; set; }
|
public double EndTime
|
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public double Duration => EndTime - StartTime;
|
{
|
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|
get => StartTime + Duration;
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|
set => Duration = value - StartTime;
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|
}
|
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|
|
||||||
|
public double Duration { get; set; }
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|
|
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/// <summary>
|
/// <summary>
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/// Number of spins required to finish the spinner without miss.
|
/// Number of spins required to finish the spinner without miss.
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|
@ -46,17 +46,20 @@ namespace osu.Game.Rulesets.Osu.Skinning
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switch (osuComponent.Component)
|
switch (osuComponent.Component)
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{
|
{
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case OsuSkinComponents.FollowPoint:
|
case OsuSkinComponents.FollowPoint:
|
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return this.GetAnimation(component.LookupName, true, false);
|
return this.GetAnimation(component.LookupName, true, false, true);
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|
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case OsuSkinComponents.SliderFollowCircle:
|
case OsuSkinComponents.SliderFollowCircle:
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var followCircle = this.GetAnimation("sliderfollowcircle", true, true);
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var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
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if (followCircle != null)
|
if (followCircle != null)
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// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
|
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
|
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followCircle.Scale *= 0.5f;
|
followCircle.Scale *= 0.5f;
|
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return followCircle;
|
return followCircle;
|
||||||
|
|
||||||
case OsuSkinComponents.SliderBall:
|
case OsuSkinComponents.SliderBall:
|
||||||
var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
|
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
|
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|
|
||||||
|
// todo: slider ball has a custom frame delay based on velocity
|
||||||
|
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
|
||||||
|
|
||||||
if (sliderBallContent != null)
|
if (sliderBallContent != null)
|
||||||
{
|
{
|
||||||
|
@ -126,10 +126,10 @@ namespace osu.Game.Tests.Gameplay
|
|||||||
{
|
{
|
||||||
switch (lookup)
|
switch (lookup)
|
||||||
{
|
{
|
||||||
case GlobalSkinConfiguration global:
|
case GlobalSkinColours global:
|
||||||
switch (global)
|
switch (global)
|
||||||
{
|
{
|
||||||
case GlobalSkinConfiguration.ComboColours:
|
case GlobalSkinColours.ComboColours:
|
||||||
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(ComboColours));
|
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(ComboColours));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Tests.Skins
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestGlobalLookup()
|
public void TestGlobalLookup()
|
||||||
{
|
{
|
||||||
AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0);
|
AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.Count > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Skins
|
|||||||
public void TestEmptyComboColours()
|
public void TestEmptyComboColours()
|
||||||
{
|
{
|
||||||
AddAssert("Check retrieved combo colours is skin default colours", () =>
|
AddAssert("Check retrieved combo colours is skin default colours", () =>
|
||||||
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
|
requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(SkinConfiguration.DefaultComboColours) ?? false);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -136,7 +136,7 @@ namespace osu.Game.Tests.Skins
|
|||||||
AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false);
|
AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false);
|
||||||
|
|
||||||
AddAssert("Check retrieved combo colours from source1", () =>
|
AddAssert("Check retrieved combo colours from source1", () =>
|
||||||
requester.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
|
requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -9,7 +9,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
|
|||||||
|
|
||||||
namespace osu.Game.Graphics
|
namespace osu.Game.Graphics
|
||||||
{
|
{
|
||||||
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
|
public class ScreenshotManager : Component, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
|
||||||
{
|
{
|
||||||
private readonly BindableBool cursorVisibility = new BindableBool(true);
|
private readonly BindableBool cursorVisibility = new BindableBool(true);
|
||||||
|
|
||||||
|
@ -49,8 +49,9 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private IBeatSnapProvider beatSnapProvider { get; set; }
|
private IBeatSnapProvider beatSnapProvider { get; set; }
|
||||||
|
|
||||||
|
protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
|
||||||
|
|
||||||
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
|
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
|
||||||
private ComposeBlueprintContainer blueprintContainer;
|
|
||||||
private Container distanceSnapGridContainer;
|
private Container distanceSnapGridContainer;
|
||||||
private DistanceSnapGrid distanceSnapGrid;
|
private DistanceSnapGrid distanceSnapGrid;
|
||||||
private readonly List<Container> layerContainers = new List<Container>();
|
private readonly List<Container> layerContainers = new List<Container>();
|
||||||
@ -94,7 +95,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
|
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
|
||||||
});
|
});
|
||||||
|
|
||||||
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = CreateBlueprintContainer());
|
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(BlueprintContainer = CreateBlueprintContainer());
|
||||||
|
|
||||||
layerContainers.Add(layerBelowRuleset);
|
layerContainers.Add(layerBelowRuleset);
|
||||||
layerContainers.Add(layerAboveRuleset);
|
layerContainers.Add(layerAboveRuleset);
|
||||||
@ -142,7 +143,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
setSelectTool();
|
setSelectTool();
|
||||||
|
|
||||||
blueprintContainer.SelectionChanged += selectionChanged;
|
BlueprintContainer.SelectionChanged += selectionChanged;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyDown(KeyDownEvent e)
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
@ -174,7 +175,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
if (EditorClock.CurrentTime != lastGridUpdateTime && !(blueprintContainer.CurrentTool is SelectTool))
|
if (EditorClock.CurrentTime != lastGridUpdateTime && !(BlueprintContainer.CurrentTool is SelectTool))
|
||||||
showGridFor(Enumerable.Empty<HitObject>());
|
showGridFor(Enumerable.Empty<HitObject>());
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -210,7 +211,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
private void toolSelected(HitObjectCompositionTool tool)
|
private void toolSelected(HitObjectCompositionTool tool)
|
||||||
{
|
{
|
||||||
blueprintContainer.CurrentTool = tool;
|
BlueprintContainer.CurrentTool = tool;
|
||||||
|
|
||||||
if (tool is SelectTool)
|
if (tool is SelectTool)
|
||||||
distanceSnapGridContainer.Hide();
|
distanceSnapGridContainer.Hide();
|
||||||
|
@ -349,7 +349,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
{
|
{
|
||||||
if (HitObject is IHasComboInformation combo)
|
if (HitObject is IHasComboInformation combo)
|
||||||
{
|
{
|
||||||
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
|
var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
|
||||||
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
|
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
private const float vertical_margins = 10;
|
private const float vertical_margins = 10;
|
||||||
private const float horizontal_margins = 20;
|
private const float horizontal_margins = 20;
|
||||||
|
|
||||||
|
private const float timeline_height = 110;
|
||||||
|
|
||||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||||
|
|
||||||
private Container timelineContainer;
|
private Container timelineContainer;
|
||||||
@ -32,65 +34,57 @@ namespace osu.Game.Screens.Edit
|
|||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new GridContainer
|
mainContent = new Container
|
||||||
{
|
{
|
||||||
|
Name = "Main content",
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Content = new[]
|
Padding = new MarginPadding
|
||||||
{
|
{
|
||||||
new Drawable[]
|
Horizontal = horizontal_margins,
|
||||||
|
Top = vertical_margins + timeline_height,
|
||||||
|
Bottom = vertical_margins
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Name = "Timeline",
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = timeline_height,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
{
|
{
|
||||||
new Container
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Black.Opacity(0.5f)
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Name = "Timeline content",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
||||||
|
Child = new GridContainer
|
||||||
{
|
{
|
||||||
Name = "Timeline",
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Content = new[]
|
||||||
{
|
{
|
||||||
new Box
|
new Drawable[]
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
timelineContainer = new Container
|
||||||
Colour = Color4.Black.Opacity(0.5f)
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
Name = "Timeline content",
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
|
||||||
Child = new GridContainer
|
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Content = new[]
|
Padding = new MarginPadding { Right = 5 },
|
||||||
{
|
|
||||||
new Drawable[]
|
|
||||||
{
|
|
||||||
timelineContainer = new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Padding = new MarginPadding { Right = 5 },
|
|
||||||
},
|
|
||||||
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
|
|
||||||
},
|
|
||||||
},
|
|
||||||
ColumnDimensions = new[]
|
|
||||||
{
|
|
||||||
new Dimension(),
|
|
||||||
new Dimension(GridSizeMode.Absolute, 90),
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
}
|
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
|
||||||
|
},
|
||||||
|
},
|
||||||
|
ColumnDimensions = new[]
|
||||||
|
{
|
||||||
|
new Dimension(),
|
||||||
|
new Dimension(GridSizeMode.Absolute, 90),
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
},
|
|
||||||
new Drawable[]
|
|
||||||
{
|
|
||||||
mainContent = new Container
|
|
||||||
{
|
|
||||||
Name = "Main content",
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
},
|
}
|
||||||
RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 110) }
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -123,7 +123,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
Color4 defaultColour = Color4.White.Opacity(0.2f);
|
Color4 defaultColour = Color4.White.Opacity(0.2f);
|
||||||
|
|
||||||
if (user.Value?.IsSupporter ?? false)
|
if (user.Value?.IsSupporter ?? false)
|
||||||
AccentColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? defaultColour;
|
AccentColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? defaultColour;
|
||||||
else
|
else
|
||||||
AccentColour = defaultColour;
|
AccentColour = defaultColour;
|
||||||
}
|
}
|
||||||
|
@ -112,7 +112,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
Color4 baseColour = colours.Blue;
|
Color4 baseColour = colours.Blue;
|
||||||
|
|
||||||
if (user.Value?.IsSupporter ?? false)
|
if (user.Value?.IsSupporter ?? false)
|
||||||
baseColour = skin.Value.GetConfig<GlobalSkinColour, Color4>(GlobalSkinColour.MenuGlow)?.Value ?? baseColour;
|
baseColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? baseColour;
|
||||||
|
|
||||||
// linear colour looks better in this case, so let's use it for now.
|
// linear colour looks better in this case, so let's use it for now.
|
||||||
Color4 gradientDark = baseColour.Opacity(0).ToLinear();
|
Color4 gradientDark = baseColour.Opacity(0).ToLinear();
|
||||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
||||||
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||||
platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
|
platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
|
||||||
|
|
||||||
// the final usable gameplay clock with user-set offsets applied.
|
// the final usable gameplay clock with user-set offsets applied.
|
||||||
userOffsetClock = new FramedOffsetClock(platformOffsetClock);
|
userOffsetClock = new FramedOffsetClock(platformOffsetClock);
|
||||||
|
@ -31,10 +31,10 @@ namespace osu.Game.Skinning
|
|||||||
{
|
{
|
||||||
// todo: this code is pulled from LegacySkin and should not exist.
|
// todo: this code is pulled from LegacySkin and should not exist.
|
||||||
// will likely change based on how databased storage of skin configuration goes.
|
// will likely change based on how databased storage of skin configuration goes.
|
||||||
case GlobalSkinConfiguration global:
|
case GlobalSkinColours global:
|
||||||
switch (global)
|
switch (global)
|
||||||
{
|
{
|
||||||
case GlobalSkinConfiguration.ComboColours:
|
case GlobalSkinColours.ComboColours:
|
||||||
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
|
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,8 +3,9 @@
|
|||||||
|
|
||||||
namespace osu.Game.Skinning
|
namespace osu.Game.Skinning
|
||||||
{
|
{
|
||||||
public enum GlobalSkinColour
|
public enum GlobalSkinColours
|
||||||
{
|
{
|
||||||
|
ComboColours,
|
||||||
MenuGlow
|
MenuGlow
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -5,6 +5,6 @@ namespace osu.Game.Skinning
|
|||||||
{
|
{
|
||||||
public enum GlobalSkinConfiguration
|
public enum GlobalSkinConfiguration
|
||||||
{
|
{
|
||||||
ComboColours
|
AnimationFramerate
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -68,22 +68,22 @@ namespace osu.Game.Skinning
|
|||||||
{
|
{
|
||||||
switch (lookup)
|
switch (lookup)
|
||||||
{
|
{
|
||||||
case GlobalSkinConfiguration global:
|
case GlobalSkinColours colour:
|
||||||
switch (global)
|
switch (colour)
|
||||||
{
|
{
|
||||||
case GlobalSkinConfiguration.ComboColours:
|
case GlobalSkinColours.ComboColours:
|
||||||
var comboColours = Configuration.ComboColours;
|
var comboColours = Configuration.ComboColours;
|
||||||
if (comboColours != null)
|
if (comboColours != null)
|
||||||
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
|
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case GlobalSkinColour colour:
|
|
||||||
return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
|
|
||||||
|
|
||||||
case LegacySkinConfiguration.LegacySetting legacy:
|
case LegacySkinConfiguration.LegacySetting legacy:
|
||||||
switch (legacy)
|
switch (legacy)
|
||||||
{
|
{
|
||||||
@ -100,6 +100,8 @@ namespace osu.Game.Skinning
|
|||||||
return SkinUtils.As<TValue>(getCustomColour(customColour.Lookup.ToString()));
|
return SkinUtils.As<TValue>(getCustomColour(customColour.Lookup.ToString()));
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
// handles lookups like GlobalSkinConfiguration
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))
|
if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Animations;
|
using osu.Framework.Graphics.Animations;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
@ -10,48 +12,62 @@ namespace osu.Game.Skinning
|
|||||||
{
|
{
|
||||||
public static class LegacySkinExtensions
|
public static class LegacySkinExtensions
|
||||||
{
|
{
|
||||||
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, string animationSeparator = "-")
|
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-")
|
||||||
{
|
{
|
||||||
const double default_frame_time = 1000 / 60d;
|
|
||||||
|
|
||||||
Texture texture;
|
Texture texture;
|
||||||
|
|
||||||
Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}");
|
|
||||||
|
|
||||||
TextureAnimation animation = null;
|
|
||||||
|
|
||||||
if (animatable)
|
if (animatable)
|
||||||
{
|
{
|
||||||
for (int i = 0; true; i++)
|
var textures = getTextures().ToArray();
|
||||||
|
|
||||||
|
if (textures.Length > 0)
|
||||||
{
|
{
|
||||||
if ((texture = getFrameTexture(i)) == null)
|
var animation = new TextureAnimation
|
||||||
break;
|
|
||||||
|
|
||||||
if (animation == null)
|
|
||||||
{
|
{
|
||||||
animation = new TextureAnimation
|
DefaultFrameLength = getFrameLength(source, applyConfigFrameRate, textures),
|
||||||
{
|
Repeat = looping,
|
||||||
DefaultFrameLength = default_frame_time,
|
};
|
||||||
Repeat = looping
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
animation.AddFrame(texture);
|
foreach (var t in textures)
|
||||||
|
animation.AddFrame(t);
|
||||||
|
|
||||||
|
return animation;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (animation != null)
|
// if an animation was not allowed or not found, fall back to a sprite retrieval.
|
||||||
return animation;
|
|
||||||
|
|
||||||
if ((texture = source.GetTexture(componentName)) != null)
|
if ((texture = source.GetTexture(componentName)) != null)
|
||||||
{
|
return new Sprite { Texture = texture };
|
||||||
return new Sprite
|
|
||||||
{
|
|
||||||
Texture = texture
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
|
IEnumerable<Texture> getTextures()
|
||||||
|
{
|
||||||
|
for (int i = 0; true; i++)
|
||||||
|
{
|
||||||
|
if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}")) == null)
|
||||||
|
break;
|
||||||
|
|
||||||
|
yield return texture;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private const double default_frame_time = 1000 / 60d;
|
||||||
|
|
||||||
|
private static double getFrameLength(ISkin source, bool applyConfigFrameRate, Texture[] textures)
|
||||||
|
{
|
||||||
|
if (applyConfigFrameRate)
|
||||||
|
{
|
||||||
|
var iniRate = source.GetConfig<GlobalSkinConfiguration, int>(GlobalSkinConfiguration.AnimationFramerate);
|
||||||
|
|
||||||
|
if (iniRate != null)
|
||||||
|
return 1000f / iniRate.Value;
|
||||||
|
|
||||||
|
return 1000f / textures.Length;
|
||||||
|
}
|
||||||
|
|
||||||
|
return default_frame_time;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -24,8 +24,13 @@ namespace osu.Game.Tests.Visual
|
|||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
||||||
|
}
|
||||||
|
|
||||||
LoadScreen(new Editor());
|
public override void SetUpSteps()
|
||||||
|
{
|
||||||
|
base.SetUpSteps();
|
||||||
|
|
||||||
|
AddStep("Load editor", () => LoadScreen(new Editor()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user