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Rename OriginalBeatmap back to Beatmap
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@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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foreach (var breakPeriod in beatmap.OriginalBeatmap.Breaks)
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foreach (var breakPeriod in beatmap.Beatmap.Breaks)
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Add(new BreakVisualisation(breakPeriod));
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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base.LoadBeatmap(beatmap);
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ControlPointInfo cpi = beatmap.OriginalBeatmap.ControlPointInfo;
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ControlPointInfo cpi = beatmap.Beatmap.ControlPointInfo;
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cpi.TimingPoints.ForEach(addTimingPoint);
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