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Rename OriginalBeatmap back to Beatmap
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@ -139,7 +139,7 @@ namespace osu.Game.Tests.Visual
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};
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}
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private SortedList<TimingControlPoint> timingPoints => Beatmap.Value.OriginalBeatmap.ControlPointInfo.TimingPoints;
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private SortedList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
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private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
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{
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if (timingPoints[timingPoints.Count - 1] == current)
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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual
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});
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// select part is redundant, but wait for load isn't
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selectBeatmap(beatmap.Value.OriginalBeatmap);
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selectBeatmap(beatmap.Value.Beatmap);
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AddWaitStep(3);
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