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Merge remote-tracking branch 'origin/master' into iscreen
# Conflicts: # osu.Game/Screens/Multi/Match/MatchSubScreen.cs # osu.Game/Screens/Multi/Multiplayer.cs # osu.Game/Screens/Multi/MultiplayerSubScreen.cs # osu.Game/Screens/OsuScreen.cs # osu.Game/osu.Game.csproj # osu.sln
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@ -1,5 +1,5 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Microsoft.EntityFrameworkCore.Internal;
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using osu.Framework.Allocation;
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@ -19,6 +19,12 @@ namespace osu.Game.Screens
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{
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public abstract class OsuScreen : Screen, IOsuScreen, IKeyBindingHandler<GlobalAction>, IHasDescription
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{
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/// <summary>
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/// The amount of negative padding that should be applied to game background content which touches both the left and right sides of the screen.
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/// This allows for the game content to be pushed byt he options/notification overlays without causing black areas to appear.
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/// </summary>
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public const float HORIZONTAL_OVERFLOW_PADDING = 50;
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/// <summary>
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/// A user-facing title for this screen.
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/// </summary>
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